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Messages - Maestro

#1
Advanced Technical Forum / Pathfinder Troubles
Tue 26/07/2005 16:26:11
I was wondering can i make a check in AGS like this:

if (IsPathFree(cEGO, cBADGUY)==1) do blabla;
else blablabla;

and the function checks if a straight line can be drawn from EGO to BADGUY on any walkable area, and if there is no obstructions like other chars, objects,no walkable area or anything that makes the pathfinder search for a path through walkable areas, thus making the straight line not straight, in the room and then returns one or zero.

My english is bad, so I am having a hard time explaining this, so maybe an example can help...

I have a room with 2 chars. You control Ego. You click on BADGUY. AGS checks if a bullet can travel from EGO to BADGUY(the above function)and returns 1 or 0 if he can-cannot.
The game is in overhead perspective.
depending on the result, it runs script blah blah and so on...

So if there was a wall painted between them(with no walkable area there) the bullet could not travel through it, and i could script it from there...

I know Characters make a "hole" in a walkable area beneath them internaly so characters don't walk through each other, so the same method could be used to do the check.

I hope you understand the problem...
any help will be appriciated.
#3
Does anyone know how to make a simple Asteroids-like game in ags?

I'm not that good at scripting but I found many example codes of the asteroids game for many diferent programming languages like C++, Java etc. on the net, but I can not script them in ags... :(

To be more precise, I need the inertia movment of the player ship from asteroids scripted in ags.

Could anyone help?

:-X sorry about the bad english.
#4
I wan't to make two rooms and save them under names room1 and room2.
If the player leaves the room1 via door or simply walking to the edge of the screen, he goes to room2. Now, in the editor you can make that transition crossfade, block out etc. I'm wondering can I make AGS do that transition by making the room2 background scroll in to room1 background so it looks like the viewport moved to the next room.
#5
It's not exactly on topic, but can I make my room to transit to a next room like using viewports and to make the engine recognise that that is a new room with new objects and so on...
To explain: If I make my room in 320 x 240 res and 640 x 240 size, lock viewport to the left half of the background, then wait until the player stands on a region to the right, and then move the viewport to the right half of the background and lock it up again.

That's just one large room with no transition but my own fake one.
I'm wondering can I make my player leve the room by crossing the yellow line in the editor and use a "scroling transition" in the "player leaves room" part of the script?

Sorry about the spelling, english is not my native language.
#6
Advanced Technical Forum / Re: Driving a car
Mon 14/03/2005 15:48:28
just top down, gta like?
#7
Advanced Technical Forum / Re: Driving a car
Thu 20/01/2005 16:54:18
Does anyone know where to find an inertia driving fizics? Just the basics(math forulas), i think that it won't be too hard to implement.
#8
I think that rotating a sprite saves memory, 'cause you would use even more memory if you had to import all the rotated sprites you need in to AGS.
#9
check "Zsnes" a emulator for Super Nintendo Entertaiment System.
download a rom, load it into the emulator.
play with numbers 1 - 9 for easier theft
use F1 for screenshots
don't forget to use the slowdown button for grabbing those animations....

....
greets to all. Maestro.
....
#10
General Discussion / Re: Boom!!!
Wed 02/06/2004 07:16:28
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#11
I'm just wondering how can i upload some of my resources, so that others can benefit from this.

I know there are more people who know how to make good games than there are less people who know how to draw them(or have the will to).

I have a bunch of backrgronds and a few characters which i drew and a lot of interesting objects (animated torches, explosions, icons, inventory items etc.), so I hope some of them can be put to good use somewhere...
#12
AGS Games in Production / The Concept Game
Mon 31/05/2004 08:32:13
Check This Out...

I dreamt a dream few nights ago...
I saw a AGS game with style...
something new...
something different...

It was Multiplayer AGS Game...

It had a city...
with unlimited suburbs which were populated by real people
everyone choose their views so they look different...
When you first login you get an adress, and a house...
In your house you have a magic door
behind that door is your AGS game
Every man who wlks behind that door plays your game...

Then i exited my house...
I called a cab...
I could chose my destination:
The City called SERVER with locations and predefined key characters...
or i could go to someone elses adress
to their house that looked like every other house on the server...
and play their games

But,
everywhere I go, I could Type what i wanted to say and it would be a backgroundSpeech while i moved
and a say command when i stod...

And then i saw her...
She was pixel perfect...

I typed hi

She set our conversation to private so only we coud see what we were talking about

Then i clicked Exhange button on the Universal GUI

we could trade our inventory items
I gave her a red heart...

Then we went to the curch to get married by the
Automatic Marry Script...

We needed a lot of Deeds to pay the man to make our views kiss

We left to earn our deeds by contributing ideas and solutions to other players who then gave us a letter to take to the Birocracy office to value it and exchange it for Deeds

A beautifull place I say...
In time I learned the ways of MAGIC...
After awhile I met other magicians too...
They were experts in RAWDRAWMagic, FunctionMagic, ArrayMagic and so on...
We stayed long hours to discuss our new spells that we could give to other pople in form of Script, like MirrorProblem, OverthehillProblem, NewPlugins... and so on...

I dreamt a lot that night but i don't remember it very well anymore...

I'ts a dream whic may be possible if there was a critical mass of Expert AGSmen who could build a Backbone in Script on which it could be built opon

A Massive Online Multiplayer and Communication Adventure Game, a MOMCAG...

.......................................................................

Just a dream.....?
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