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Messages - Secret Fawful

#1
That palette-cycling effect is gorgeous. I've always known that could be done in AGS, so I'm glad to see someone make use of it.
#2
I tried playing Anchorhead years ago, and had to draw a map, and got lost over and over with the game telling me that I hit a dead end and would never find my way back out of the streets, as they became some sort of impossible maze.

I'd love to revisit it, though.

Oh, I'm also a huge fan of Call of Cthulhu: Dark Corners of the Earth, even if the combat elements SUCK. The portrayal of Lovecraft's universe visually is unmatched.
#3
Oh man, I was just thinking about Lost in the Nightmare the other day. I'm so glad you're still making games!
#5
An oldie but a simple classic: The Mystery of Haunted Hollow is my favorite.

I don't know why, but I have a soft spot for kids investigating spooky locations. And Haunted Hollow definitely always felt spooky to me.

Other games I love:
Chzo Mythos
Pleurghburg: Dark Ages
Al Gurbish: Nick It and Run
Snakes of Avalon
Eternally Us
The McCarthy Chronicles
Emily Enough
Prodigal
Lost in the Nightmare
Mind's Eye
Nelly Cootalot: Spoonbeaks Ahoy
Trilby: Art of Theft
1213
Quest For Glory 2 VGA
King's Quest 1-3 VGA
Space Quest 2 VGA
Heroine's Quest
Maniac Mansion Deluxe
Gemini Rue
Primordia
The Cat Lady
The Journey Down: Chapter 1
Ben Jordan series
Blackwell series
Frank the Farmhand 1-2
A Tale of Two Kingdoms
The Samaritan Paradox
Donna: Avenger of Blood
#6
Spielberg is the one who played adventure games, not Lucas.
#7
I'm not presenting it as sanctioned forum behavior. I'm presenting it as a thing that happens in this forum somewhat frequently, and a thing that I'm extremely tired of. I didn't point a finger at the management of the board in any way, shape, or form, nor am I.

I got angry and fed up, and I made a post about it. Nobody gives a fuck for my opinion, and I'm not under any illusions that they do. Although, I probably did shout a bit louder because I was scared that the OP would just give up on his idea. I know if I started the topic and got those responses, I would have. I'll apologize, and just drop it, because it seems like you're all WAY angrier than I am at me for piping up in my own dumb way. I'm just creating too much negativity in here, so I'll let it go and bow out. I sincerely apologize.
#8
Okay. Cassie, I'm sorry for making you think your reasoning is crap. I just disagree with you, that's all. I'm a naturally angry, passionate person. It's not a personal thing to me. And I tend to see forums as one big cohesive whole where everyone tends to agree with each other instead of a place full of individuals.
#9
I'm angry and offended because I see this sort of sentiment around here all the time. Not just in the Critics Lounge, but in the Modules area, and the Engine development areas, as well. Also the Programming questions areas. This is the same board where a guy straight-up YELLED at a newbie to AGS because he wanted to do something unique with the engine and the guy who was supposed to be helping the newbie had a pet peeve about new members trying to do things outside their own programming expertise.

So no, I don't see this as a place constructive to new, unique ideas that think outside the box. What I see are people going "mmmmm......not so sure about that. Seems too risky. Seems too out there. Might want to just do what you know works." And that bothers me a lot. I know I'm being more vitriolic about it than I should be, but this is a result of pent-up frustration at the board itself.
#10
It's not fucking action game gameplay! It's a way to use the mouse to interact with the environment! Full Throttle did action scenes in adventure games without it being action, for fucks sakes, and that was all mouse-controlled!

I don't get how people don't think telling a designer not to do a completely unique mechanic like this is why so many are left complaining that every game is the same. It's like I'm arguing with corporate board members here.
#11
Don't listen to these guys. They just hate change. I applaud you for trying something different. All you need is a tutorial segment where you explain the mechanic to the player through the game, and they'll get the idea. Teach the player your mechanic, then use it for EVERYTHING, and you'll have a unique game on your hands. We're on a forum where people don't add features to AGS because "there's no guarantee anyone would use this incredibly unique and useful feature to do something new", so don't listen to these people.

You guys should be ashamed of yourselves. You're going to keep a designer from trying something new because it makes YOU uncomfortable.
#12
It's so beautiful. I dreamed for this day to come, but was worried it wouldn't.
#13
I've considered trying this myself, but possibly one way to do it would be to update the views based on the characters X or Y coordinates?

Code: ags

if ((cPlayer.x => cNPC.x) && (cNPC.x >= 50) && (cNPC.x <= 100))
{
  cNPC.ChangeView(90);
}

//If the NPC is behind the player or next to them, and if the NPC's coordinates are between 50x and 100x, then update the NPC's view to view 90


Stuff like that?
#14
It works great now. You just have to put the music files in the main folder of the game project, and then use AdPlug.Load("put filename as string here"). However, I'm curious, since this was made with Adplug, does it support all formats Adplug does, or no?
#15
The sample project works fine.

EDIT: I mean the EXE, not the project itself. I open it in AGS and get the same error.
#16
That's the thing. It doesn't give a specific file.



I tried opening it in AGS 3.2.1 and it gives the same error. I feel like you have a dll that I'm missing or something.
#17
One of the most unique games I've seen on here. Everything about this looks good.
#18
I was going to give this a try out of interest, but the plugin doesn't seem to want to work in AGS 3.3.0.

I get an error message saying that it depends on another dll file that is missing. I tried putting in_adlib.dll into the AGS folder, and that didn't seem to help.
#19
Tim's Twitter now confirms it will come to PC. Sony just has console exclusivity.
#20
Tim's Twitter suggests it will probably come to PC.
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