That palette-cycling effect is gorgeous. I've always known that could be done in AGS, so I'm glad to see someone make use of it.
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if ((cPlayer.x => cNPC.x) && (cNPC.x >= 50) && (cNPC.x <= 100))
{
cNPC.ChangeView(90);
}
//If the NPC is behind the player or next to them, and if the NPC's coordinates are between 50x and 100x, then update the NPC's view to view 90
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