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Messages - barefoot

#1
Yes, usually you have not tight edged (got close enough to the object) with the transparency colour  therefore any pixels around the object will show as speckles, normally. Make sure any transparency you want is in fact the same colour and check when importing sprite (object) that you select correct pixel to denote transparency colour.

Are you using Wand tool?
#2
Hi Khris

your comments welcomed and accepted.

It was an exercise really.

The text to speech was a trial.. maybe not the best software to use but i gave it a go.

You are supposed to listen to the audio hence not bypass.

Height and speed was an added extra based on players y position as you know, maybe the speed should have been separated? As you can guess, the player does not actually move and can only go up or down. I wanted to give the effect of player moving to which I achieved some success.

Using the mouse position to change altitude would have been better I guess, if  i knew how to do it.

Possibly could have kept it to just two keys: space for missiles and B for bombs..

The 'pink'  of some sprites i can only just see and agree.

Irrespective of all this I have learnt a lot.. especially what NOT to do..

All in all I have succeeded in some things though it may not be obvious.

Thank you for your comments

barefoot




#3
Yarrr.. its now uploaded dkh


:=
#4
Completed Game Announcements / ** TIGER HAWK 1
Fri 02/09/2011 11:09:57
This is a short, shoot 'em up style game and is my FIRST venture into this style of game play.

You play as Airman Conrad who wants to join the TIGER HAWK SQUADRON: the very top elite squadron.

You have passed the written exams now you must complete a series of sorties which includes: destroying enemy planes, tanks, boats, weapons factories and obliterate terrorists hold up in mountain caves.

You start off with a Panther GX plane and work your way up to a Tiger Hawk Jet.

Can you complete the sorties successfully and destroy enough enemy targets to become a vital member of the Tiger Hawk Squadron?

* Day and night sorties.

** Sunny, foggy and snowy weather.

*** Various weapons (Missiles/Bombs)

**** View your current height and speed indicators.

***** This game uses Text To Speech software.

****** Scrolling backgrounds

There are no text display Dialogs so make sure your speakers are ON.

MOVEMENT: Use MOUSE to move up and down

USE ESC Key for Info

Various Keys are used to fire weapons:

Space=  B4Missile
T= Thermal Bombs
A= Anti tank Bombs
S= Smart Bombs
B= Big Tim Bombs


(see info - Press Esc key)

16 bit colour and 320 x 240 res.

Comments always welcomed.

Preparing to take off for your first sortie:



Destroying Enemy Planes:



Destroying Enemy Tanks and Planes in the snow:



Download here:

http://www.adventuregamestudio.co.uk/games.php?category=&action=detail&id=1474&refresh1314959080

barefoot



#5
Adventure Related Talk & Chat / AGS Book 2
Thu 01/09/2011 14:12:45
Has anyone heard about AGS book 2 coming out yet?

barefoot


#6

Testers wanted for new game....  short and sweet.

:=

barefoot
#7
Hi

as pcj says, when you import a new font you will get a select size box come up. Simply make it higher (bigger).. ie 10 or 12 etc etc

barefoot


#8
Hi

(forum search help still down)

I have music playing yet a sound won't play.

whilst music is playing and you shoot a missile a sound is supposed to play on contact with an enemy plane.

Code: ags

function room_AfterFadeIn()
{
	
	aMusic3.Play();
        BLAH BLAH BLAH
}


Code: ags

function repeatedly_execute_always()
{
	
	// MISSILES

	if (cbullet.PPCollidesWithC(cplane1) == 1)

	if (Game.DoOnceOnly("cplane1"))
	
	{
         aBomb.Play();
	 cplane1.ChangeView(11);
	 cplane1.Walk(cplane1.x + 0, cplane1.y +200, eNoBlock,  eAnywhere);
	 Planes = (Planes + 1);
	 Total = (Total + 1);
	
}


aMusic -1
aBomb 3

The sound itself works.

EDIT: Maybe its an audio issue and it is too low to hear?

EDIT.. It is a sound volume issue.. I will have to record another with higher volume.

Any ideas?

cheers

barefoot




#9
Hi Matti

Well, I checked everything in Global and it seemed ok though I suspected an error somewhere but then I decided to Import new gPanel and set the interface and button up again and surprise surprise it worked.. Odd.. anyhow, ok now.

cheers

:=

barefoot

#10
Hi

Help search still down.

I have a gui (gPanel customised) with a button on scripted as gPanel.Visible=false; but the button is not active... it is set to Run Script.

Code: ags

function CloseInfo_OnClick(GUIControl *control, MouseButton button)
{
 gPanel.Visible=false;
}


any ideas why?

cheers

barefoot
#11
Yarr Tier,

I just did that myself but I thank you for your reply.. The others should be much easier to do now.

planes.Text = String.Format("Planes Destroyed: %d", Planes);

:=

cheers

barefoot



#12
Hi

as an afterthought (though not a hard case must have) I decided it may be an idea to show labels on a gui that would show the number of enemy killed per item.

These items are: planes, tanks, boats, factories, caves

Like for example the labels would display :

Planes: 5 Destroyed
Tanks: 5 Destroyed
Boats: 5 Destroyed
Caves: 5 Destroyed


Starting off i made a Global Variable: Planes Int 0

Also a label (planes) on the gui

Then after shooting a Plane I added

Planes = (Planes + 1);

In Global repeatedly_execute_always() i put:

planes.Text="Kills,$%d,Planes";


Unfortunately it shows the whole text (including $%d) and not the Total.. Something is obviously not right.. Could you give me a bit of a leg up?

cheers

barefoot


#13
Hi

As hedgefield said, why not use 3.2.1.. its better.. anyhow... below is for 3.2.1

whenever I import characters i always check in its events pane what room i would like it to start in and adjust if required. Some imported characters specify rooms other than 1... watch out for this.

It seems bman is giving the problem.

If you have selected cEgo as your main character and want cbman to start in say room 2 make sure you adjust its event pane so it starts in room 2 and not 1.

If you have chosen cbman as main character then again check its room start in its events panel..

You usually begin char name with a c.. but not ness as long as char script name and commands for it are the same.

Check in room events panel that show player character is set to true.

perhaps you should show us your code so people here can have a look, it may help.

good luck

barefoot





#14
You will find PPCollision draws a bigger area around the object/character so collision is easier for AGS to detect.

Also its really easy to implement into your script. I have used it and glad I did.

:=

barefoot
#15
I started this game with it at the top...

I have since started asking people about top/bottom gui's.. As this is only a practice run game I decided to leave it at the top but I will def add your comment to my list and reference for future games of this style. Possibly Tiger Hawk 2?

Quote from: KodiakBehr on Sat 27/08/2011 14:55:23
I can't help but think you would have a substantially easier time if you were coding something like this in GML, but more power to you for pushing the boundaries on what one might typically find on AGS.

Thanks for your comments KodiakBehr.

Using GML might be easier, I don't know but I prefer AGS and am only just begining to realise its power and possibilities (thanks to guys like Khris and Monkey and a few others).

I don't know about pushing any boundaries but it's another script/game style for me to push my own boundary's.

cheers

barefoot

edit by darth - combined double posts
#16
OLD SHOTS NOW OBSOLETE


Preparing for take off for your first sortie



Destroy enemy planes




Destroy more enemy planes



Destroy an army of tanks and planes in the snow




#17
Yarr, proberbly right Studio3

:=

barefoot
#18
Hi

I was wondering if it's possible to change the font colour for script comments as the default green is a bit hard for me to see properly..  Maybe to a red.. Or is it hard coded?

Forum search is down at moment.

:=

barefoot
#19
Apart from what Khris has said why not use a collide script so that when char gets too close to the killer plant an action happens, ie he dies? There would be no need for a region unless you need to have one.

PPCollision in the plugin/modules forum is a good one for this. It depends how close you want him to get to the plant.

Quote
I want the character to die when he gets to close to a killer plant.

barefoot
#20
Hi Guys

I did it because if someone presses an arrow key in the main Room (2) it would stop the player and the game and will render game practically useless.. other keys are fine.

Any arrow key pressed makes the player go to B where there is a Region which determines which scene to go to next.

Normally the player would go automatically after Timer has expired.

I have a sound (text to speech) before the players moves but there was a problem getting the sound to play before move. It's ok now.

Also, I have disabled mouse cursor views so pressing ESC will be useless because no mouse cursor to do anything so it does as arrow keys.

* This is a side scrolling game with the player only able to move up and down and fire weapons. The scenes have objects and a background object that scroll left giving the illusion of movement.

So I'm coming across things that need a thinking hat  :=

|| just remembered  ::)

Probably Ar** about Face... but it does work in this instance.

I've taken in what you have said and thanks Monkey and Khris for your help and guidance.

:=

barefoot



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