Looks fantastic, Francisco. I'll be keeping an eye on it. Working with Dave/Wadjet Eye for this one as well, or is it a solo joint?
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Show posts Menu if (IsInteractionAvailable(MouseX, MouseY, eModeUseinv) == 0){
player.Phylactere("I can't use that there.");
}
else {
if (lt == eLocationCharacter) {
Character *c = Character.GetAtScreenXY(MouseX, MouseY);
c.RunInteraction(eModeUseinv);
}
...
}
AudioChannel*bgm_channel;
void SetBGM(AudioClip*bgm) {
if (bgm_channel != null && bgm_channel.PlayingClip == bgm) return;
bgm_channel = bgm.Play(eAudioPriorityHigh, eRepeat);
}
else if (button == eMouseLeftInv)
{
InventoryItem *i = InventoryItem.GetAtScreenXY(mouse.x, mouse.y);
if (i != null)
{
player.ActiveInventory = i;
ProcessClick(MouseX, MouseY, eModeUseinv);
}
}
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