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Messages - VII Toast

#1
For example, it's always an "eye, hand, walking person, etc", how do I change it from that whenever I'm in the main menu?
#2
Quote from: Pumaman on Mon 03/01/2005 12:26:41
Did you try what Gilbot suggested?

Can you provide more details about what you did that lead to the crash starting to happen?

Yeah, I did try it.

What I did was try to run a room with the following script.

Code: ags
#sectionstart room_a  // DO NOT EDIT OR REMOVE THIS LINE
  // script for room: ENTERS SCREEN AFTER FADEIN
  Wait (10);
  FaceLocation (EGO, 1000,120);
  Wait (10);
  FaceLocation (EGO, 1000,-120);
  Wait (10);
  FaceLocation (EGO, 1000,120);
  Wait (10);
  FaceLocation (EGO, 1000,-120);
  Wait (20);
  DisplaySpeech (EGO,"Whoa..");
  Wait (20);
  DisplaySpeech (EGO,"We all look so different without our pimpin' clothes on.");
  DisplaySpeech (EGO,"Why are we wearing the outfits anyway?");
  Wait (15);
  DisplaySpeech (DRAKUL,"It promotes self discipline and respect.");
  Wait (5);
  DisplaySpeech (EGO,"Then why does Barron get to wear his clothes?");
  DisplaySpeech (EGO,"He also gets to--");
  DisplaySpeech (IMPORT1,"SILENCE!");
  DisplaySpeech (IMPORT1,"As Leader and Master of Atropos, I earn the right to wear this.");
  DisplaySpeech (IMPORT1,"So, stay silent.");
  Wait (10);
  DisplaySpeechBackground (CLERK2,"I'd advise you not to think that.");
  Wait (10);
  DisplaySpeech (IMPORT1,"Master? Is that you?");
  DisplayThought (CLERK2,"Yes.");
  Wait (10);
  DisplayThought (CLERK2,"Get the troops ready and meet me at the dock.");
  DisplayThought (CLERK2,"We will attack the S.S. Silverflare at 1800 hours, on the second.");
  Wait (15);
  DisplayThought (CLERK2,"Is your mission understood, Barron?");
  DisplaySpeech (IMPORT1,"Yes my Master!");
  Wait (15);
  DisplaySpeech (IMPORT1,"Don't worry, we have everything under control.");
  DisplaySpeech (IMPORT1,"We already have several soliders dispatched.");
  Wait (5);
  DisplaySpeech (IMPORT1,"It's only a matter of time before our attack.");
  Wait (5);
  DisplaySpeech (IMPORT1,"And our money, that Pimps money is ours!");
  Wait (15);
  DisplaySpeech (IMPORT1,"Deli, you'll get on board and cover the surveillance issue.");
  Wait (5);
  DisplaySpeech (IMPORT1,"Find out what we are up against.");
  Wait (5);
  DisplaySpeech (DELI,"Yes Sir. But, I have a question..");
  FaceLocation (IMPORT1, 1000,120);
  DisplaySpeech (IMPORT1,"Yes?");
  DisplaySpeech (DELI,"What if I am questioned while aboard the Silverflare?");
  Wait (20);
  MoveCharacterBlocking (IMPORT1,125,95,0);
  Wait (5);
  DisplaySpeech (IMPORT1,"I'd advise you to lie.");
  Wait (5);
  DisplaySpeech (IMPORT1,"Lie or Die.");
  Wait (15);
  DisplaySpeech (DELI,"Ugh...");
  Wait (5);
  DisplaySpeech (IMPORT1,"Drakul will be our handyman.");
  DisplaySpeech (IMPORT1,"Take out anything that isn't Atropos!!");
  Wait (5);
  DisplaySpeech (DRAKUL,"Don't worry Sir.");
  Wait (5);
  DisplaySpeech (DRAKUL,"I have an 'odd' feeling that nothing will survive.");
  Wait (10);
  DisplaySpeech (IMPORT1,"Heh. I like your style.");
  FaceLocation (IMPORT1, -1000,120);
  DisplaySpeech (IMPORT1,"Ego, you should really look up to Drakul.");
  DisplaySpeech (IMPORT1,"He is alot more important than you'll ever be.");
  Wait (15);
  DisplaySpeech (EGO,"Yes..sir. I understand.");
  MoveCharacterBlocking (EGO,161,146,0);
  FaceLocation (IMPORT1,150,1000);
  DisplaySpeech (IMPORT1,"Anymore stupid questions before we start this raid?");
  Wait (5);
  DisplaySpeech (EGO,"No...Sir.");
  DisplaySpeech (DRAKUL,"No Sir! (I hate this outfit.)");
  FaceLocation (IMPORT1, 1000,120);
  DisplaySpeech (IMPORT1,"Anyone?..");
  Wait (7);
  FaceLocation (IMPORT1, -1000,120);
  DisplaySpeech (IMPORT1,"What about you Deli?");
  Wait (30);
  DisplaySpeech (IMPORT1,"Deli? Answer me.");
  Wait (10);
  DisplaySpeech (DELI,"Ugh, no more questions, Sir.");
  Wait (10);
  DisplaySpeech (IMPORT1,"Good, we attack in 1 hour...");
  DisplaySpeech (IMPORT1,"...");
  Wait (30);
  NewRoom (10);
  


That's it really.
#3
Well...I have been able to run it in the lower relosution screen but when I started it up it got two error messages.



Quote
---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x7C918494 ; program pointer is +203, ACI version 2.62.772, gtags (0,50)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.



Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.
---------------------------
OK   
---------------------------

and

Quote
---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x7C910F29 ; program pointer is +200, ACI version 2.62.772, gtags (0,50)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.



Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.
---------------------------
OK   
---------------------------
#4
Advanced Technical Forum / Fatal Error
Sun 02/01/2005 17:26:53
Read the 3rd post... >:(
#5
http://www.fullyramblomatic.com/5days/

First, download it.

Then Just look at the opening cutscene. I would like to know how to pull off something like that.
#8
I open the program to "test" my game, yet I get a white screen with only sound!
#9
That would be a daunting task...

I was just curious on how that would play out. You would have to make AGS and RPG to work out stinky details.

Thanks.  ;D
#11
AGS Games in Production / 0
Sat 27/11/2004 07:04:04
 :-\ ::)
#12
I mean. Usually, in a side quest. You could get a new item that could make playing the game easier, or more fun. I'm not sure how a side quest could be used in AGS without the progression of the story.

P.S.- Would anyone know how to do an unlockable, such as playing as a different charater after you beat it or something like that.
#13
Yeah, how could you walk through water (doesn't show your legs) and walk through it while it is moving?
#14
Advanced Technical Forum / Scripting Request
Tue 23/11/2004 00:52:39
Sense I'm learning to script in AGS weel, I'm not an expert at it. Can anyone help me out?

I would like a script that would give the player an option like,"Do you want to talk to this person, the game will move foward." and a "Yes" or "No". Then if they select yes, they would talk to the person, progressing in the game, but if they picked no the game would just continue and they could explore some more.

Thank you again...and again.
#15
Ah, alright. Just on other fourms I have been on, things seem to be bad if I have multiple questions at different times. Then that can be called spamming

Dum dum DUM.
#16
Ah! Great. I got it to work.Ã,  don't know what I did, but it works now.

Thanks.

New question: How do you run the game in windowed mode :-\
#17
Code: ags

// script for hotspot1: Interact hotspot
DisplayMessage (2);
AddInventory (3);
ObjectOff (0);
#18
Pimps at Sea:. Early next year.
#19
Can't get it...help-o
#20
Well, I set the charater I wanted the dialog option screen to begin on. I'm using Game - Enable dialog option 2, . But the option to pick them. "Who are you?" doesn't exist. The game doesn't show an error message, yet when I use the talk command, it doesn't do anything. I will click and click on the guy, nothing will happen.

???
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