Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - dxtr

#1
Ok here's my quick & dirty solution:

http://www.theroboz.com/kinoko.zip - everything is in the room script

One problem I found using the room bg as the bottom layer is that then the object you use as the floor (topmost parallax layer) will actually move faster then your character intended speed so, when the scrolling stops, your char looks as if he's suddenly slowing down...

Instead I use the room bg as the topmost layer and fake the parallax using two objects and the bg walkbehind... depending on the layout and dimensions of your room, this could be ok also for you.

Anyway check the sample (tested with AGS 2.71 rc3) then let me know.
#2
How exactly are you planning to use this parallax scrolling? 

If you give some more details I can probably try to help as I stumbled on this same question while experimenting for a new game.

Cheers,

Andrea
#3
Hello people,

Ps-soft proudly presents:



The Lone Loser

an old-school, completely original, urban-trash, made in Italy adventure game!

Be The Lone Loser. Help him doing his own business, despite his inner un-attitude to life.

Now head to http://www.theroboz.com/loneloser to download the demo, look at some screenshots and see if you cold give us a hand.

Web site and game available also in (poor)english.

ABOUT THE GAME:

The Lone Loser is the comical-tragic story of a totally average Italian cool-boy wannabee who luckily escaped once again from the claws of justice and his now on a quest to celebrate with his gang of wacky companions, find true love and travel to faraway lands. But will he be able to pull it off or he'll always be a loser?

The Full game will feature

- 20 location
- 20 characters
- All the cool objects that you could wish for 
- Action, drama, laugh, tears and some well spent time with the loser

GAME STATUS:

Story:99%
Background:80%
Sprites:70%
Animations:40%
Sfx: it's making some noise
Music: we really need help

THE TEAM:

We are currently a 3 people (2 writers/programmer - 1 Artist) team and we are working hard to get the full game out during the current year but we are currently looking for help in this areas:

-Translation and beta testing
-Music and sfx

and eventually a sprite animator could be of some use.

ABOUT THE DEMO:

In the demo you'll find 3 rooms, 3 characters and a taste of what life is like in the loser's clothes. Don't expect to progress too much in the story, tough because it's only to show how the game is coming along but it's being worked on right now and is progressing nicely.

Go to http://www.theroboz.com/loneloser for more information.

Thanks for your time and for any feedback.

dxtr, Boso and ilFaro
#4
It's Xmas under my cursor

2x

30X30 - 26 colors

It has blinking lights but I'm at work and have no software for animated gifs.
#5
Here's the PNG and with a gray background if your website doesn't go with the blue one.





enjoy
#6
Whoever likes the button is free to use it, after all it's just the original AGS logo rearranged in a quick photoshop after jetxl made me feel such a lazy dumbass ;-)
#7
Mmh...

Thanks for your suggestion but i find it a little too...   large.

I'll go with this:


#8
To be more specific, I meant a logo for the website that links to the ags site , not for the game but i guess your answer already included this scenario.

bye and thanks

dxtr

#9
Hi all,

is there an official "Made with AGS" Logo or anything like this? I tried looking around here (with minimum effort) but didn't find any mention.

Soon we'll announce a game and put up the relative website and it would be cool to have one.

Thanks

dxtr
#10
There seems to be a problem with the "preview this view" function.

If you preview a loop wich has "run next loop after this ..." selected you get a first run with both loops previewed, then it gets stuck on the second one when i think it should restart with the original loop.

bye
#11
Critics' Lounge / Re:Portrait
Fri 16/04/2004 00:27:41
I know what you mean, i guess it's because i'm not used to draw female and i always tend to make them too manly (too squared or too muscular or both) but i'm trying to "sweeten up" my style...
#12
Critics' Lounge / Portrait
Thu 15/04/2004 23:59:35
Here, just to keep practicing a hand made portrait of Lara Flynn Boyle (i had her as my wallpaper and looked like a good subject)

Took me 1 and 1/2 hour then i photoshopped  a bit her hair cause they were too rough.




Here's the original, i looked at the second one but tried to make her more "wild" as she looks to me in the first one..



what do you think?

dxtr

#13
Ok, my first contest entry ever...

50x80 32 colors (pic is 2x)




And that would be me in "Quest for a Haircut"
#14
As a thank you for all the positive feedback, i made this animation.

I went for the south walkcycle because i felt it was more difficult than the side one and wanted to get it out of the way quickly and to practice a bit on GraphicsGale



I have two gripes:

when the forward foot hits the ground it's a bit jumpy, i should add a frame before but i'm going for a "John Travolta" strout  so maybe it fits.

The eyelid movement... without he looked like a Terminator, but i still don't know.

As for the software thing, i did everything in photoshop. I tried to scan some hand drawing but in the end the coloring and various tweaking took more time than drawing with a tablet.

bye
#15
Well, thank you very much!!!

You know, we are working hard to bring out the game within a reasonable time, but i've found that time itself is now my n°1 obstacle. I can only work at the game after my "real" job is done, and this is mostly in the evening when i'm already tired.

The other difficulty is that many decision are taken "on the run", we never sat down and made a pre-production stage (actually we never met in person...) so there will be a little lack of consistency in some of the graphic.

Anyway i'm just starting to animate some of the characters and while i did some test with photoshop, I've now found the tool i was missing and that is GraphicsGale. Let me say that this software is great and reminds me a lot of the old times on Dpaint on the Amiga and my first years on Autodesk Animator. Obviously i find the software in this forum (i spend most of my daytime at work secretly lurking here :-) ) so a big thank you goes to the community!!

As for the Detective, Yes! He's based on the Beavis & butthead one. The two guys writing the game had him in mind so i took it him for reference.

Bye for now but i'll post some anim. whene they're ready
#16
Hi people,

here are some backgrounds and characters from "Il pirla solitario", a game I'm curently working on with two other Italian AGSers. When it'll be done i sincerely hope we can arrange a faithful translation and let some of you enjoy the game.

So here we go:





keep in mind that these ar half-resolution JPGs, the game willbe 640x480 hi-color.

 The main char.


 His friend Cain (he's a burnout James Dean lookalike)


The Detective
 

A Police Officer
 

bye

dxtr
#17
Advanced Technical Forum / Importing sprites
Fri 24/10/2003 20:38:24
Hi Pumaman,

I'm having some problems importing sprites (again), here are the details:

I have this image wich is 116x160 and i'm trying to import 2 tiles (58x160) but the "import image" window cuts the image vertically at 150 (wich is also the max selection height) and the scrollbar on the side is useless because i cannot scroll down and then keep drawing the selection.

Even with other images/sizes the scrollbar + selection area combination behaves oddly.

This happens in version 2.55 and in 2.56.

I think that the "import image" window should be resizeable or there should be a more precise way to select the imported area (if this happens to others as well and isn't my fault)

Thanks

dxtr

SMF spam blocked by CleanTalk