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Messages - Michael Zhu

#1
Critics' Lounge / Re:drawing did in ms paint
Tue 24/02/2004 23:55:28
The tiles to the right are conflicting with the cupboard. One is pointing NW and the other is NE. If the perspective was correct, I would not be able to see the right side of the cupboard.
#2
Quote from: blackbird on Mon 23/02/2004 16:08:13
It is really nice but the screen tends to go up a bit when the lady(?) is sucked up by the aliens

Blackbird, I think Iwan did that on purpose, as an effect.
#3
General Discussion / Development teams
Wed 29/10/2003 11:32:07
Hey guys,

How many of you game developers work in teams? Because I worked on my full-length game for over a year, managed to make 12 rooms, then lost the "drive" to continue. I guess a one-man development team just doesn't work out, eh?

Do you guys make AGS games to post on the net, show friends? Just like to know.
#4
Drawing hands within a small area using pixels is always messy. Try grouping the fingers together to form one item. They'll look less realistic but it'll save you heaps of time when you come to animate her. Also, the shading is good, but you need more shadow on the bottom side of her clothing, since she's kinda bending over/sticking her arse out. Nice chick. rowl.
#5
Critics' Lounge / Re:standing rock...
Thu 05/06/2003 11:43:05
Ratracer, what program did you use to make this masterpiece of a background? How'd you get it to look so realistic? You see, I'm one of those MSpaint cavemen so I don't know much about current technology. Great pic anyway!
#6
I use Brinkster web hosting and they save three copies of each image on each webpage (don't asky me why). They're mostly gifs and jpegs. I don't think Brinkster allows me to link images directly to this forum.
#7
Low budget apartments have horrible stains in the carpet, dirt marks on the wall, cracked ceiling, dry toilet paper on the toilet mirror, etc
#8
[quote
The second picture has wierd perspective problems.
Quote

Do you mean the second character picture or the second background picture?
#9
www.bodycountpro.cjb.net

Pictures speak louder than words, so I'll say not.
Can somebody tell me what C+C stands for?
#10
Critics' Lounge / Re:C+C for my sprite, please
Mon 21/04/2003 02:17:46
The torso-legs ratio is strange.
The torso is usually shorter in height than the legs, and from where you placed his crotch, it makes him look kind of goofy.
#11
Critics' Lounge / Re:C+C for my sprite, please
Mon 21/04/2003 02:15:20
Great sprite, remixor!
The only thing I can see that's wrong, or in my opinion, is the torso-leg ratio. The torso is usually shorter in height than the legs. And from where you placed the crotch, his torso seems to sit right plump on the leggies. It makes him look kinda goofy, someone who won't get much respect. If that's the type of character he is, then the sprite is PERFECT! Perfect I tell ye!
#12
Advanced Technical Forum / Re:If troubles
Fri 18/04/2003 06:35:25
The placement isn't a problem anymore.
When I enter:
-----------------------------------------------------
if (player.inv[3] == 1 )  {
  Display("You suck!" //or whatever
}
-----------------------------------------------------
the game works fine, but when I use multiple conditions such as:
---------------------------------
if ((player.inv[3] == 1) && (player.inv[5] == 1) && (player.inv[69] == 1))  {
  Display("Sixty nine. Hehe, dirty mud.");
}
--------------------------------------------------------
AGS says something about not being able to comprehend "Nested functions" or I'm missing a } in the script, which I have checked for {s and }s several times over. Is AGS mongilated or am I doing something wrong?
#13
Modules, Plugins & Tools / Re:help with cursor
Thu 17/04/2003 07:21:15
You have to set up your game so that every hotspot's, object's, character's interactions must be "any click on etc". That way, no matter which cursor mode you have, it's gonna do the same thing, i.e addinventory or displayspeech.

Cheers
#14
Advanced Technical Forum / Re:If troubles
Thu 17/04/2003 07:03:33
I know the script, but where do I put it? In a hotspot? in a room script? Character Enter Screen Before/After Fade in?
#15
Advanced Technical Forum / If troubles
Tue 15/04/2003 12:36:02
I've tried to input a script which has:
if ((character blah inv(10) = 1) && etc etc {
  addinventory(2);
  loseinventory(1); }

into a "interact with hotspot" interaction, the program says something like "script isn't finished, missing }" but I did have the beginning if script { and the end }.
Is it esential to have an Else command after the if one?
Where do I put the If functions in a room?
#16
If a stalker played my (unmade) game, and wanted to kill me for some hysterical reason (maybe hates my game), then I would put boot to scrotum, then knuckles to cheek, then maybe shoot him in da legs and arms with my SOCOM. Yeah, that sounds pretty pleasant. Hey, it's just self defence, right? RIGHT?!
ARGH!
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