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Messages - Huw Dawson

#1
Damn fine demo. Gets me excited about AGS and indie adventure games again. Well done!
#2
This game is actually going to come out?! This is heartening news indeed!
#3
It's probably possible to rip the models and put them into Uru: Ages Beyond Myst's engine*... then construct a decent game out of them.

Actually, that's not a bad idea.

*Which is where I've been devoting time recently.
#4
Five years? I match that and I've made NOTHING.  :=
#5
Critics' Lounge / Re: Backgrounds for AGS
Fri 21/05/2010 21:29:51
If you draw several backgrounds to that quality, repeat that with sprites and string together some code, you'll have a competent little demo game!

Best of luck learning AGS!
#6
There are stills some rural communities in Wales that can only get dial-up internet.

The real UK problem is the fact that the system is monopolised under BT, forcing prices artificially high and giving them no incentive beyond what pressure the government can exert to improve the phone lines.

It should be law that every household in the country should have access to at least 4mb/s internet for a fair price, same as the commitments the water companies make.

Anyhow, this won't affect, for the time being, the download speeds. However, it will increase the speed of the internet as a whole if adopted, allowing websites like Youtube to hand out the parcels faster. More bandwidth on their end means more consistent download speeds for our end.
#7
Adventure Related Talk & Chat / Heavy Rain
Thu 25/02/2010 23:03:13
All right, I'm surprised this hasn't popped up yet but here goes.

Heavy Rain. Opinions? Is this the first great adventure game of the new decade or just a throw back to the Interactive Fiction games of the nineties?

I'm personally loving it, but I'd like to see what the hardcore AGS crowd think.  :)
#8
General Discussion / Re: Life on mars.
Mon 18/01/2010 18:00:23
That's very depressing.  :(
#10
I did read an interesting article on a theory about how a flood came to be mentioned in the Bible. In essence, it goes like this:

Black Sea area originally plains filled with people.
Straights then burst open, letting the entire Mediterranean Sea into Black Sea area. Massive flood ensues. Survivors tell stories of it.
Story mutates into Noah's Ark.

- Huw
#11
Hopefully one day I'll finally get the game I've been thinking about making for about 6 years done. Then it can be on a list...  :(
#12
General Discussion / Re: Google Wave
Sun 04/10/2009 22:52:26
Invites are fun. I wish I had one.  :=

Wait, that was an awful way of putting my name down. Bugger...

- Huw
#13
I haven't written a single piece of code for any AGS project I've started in three years. I always get sick of drawing backgrounds, try a walkcycle, give up and just lose all momentum.

So at least you have something you can boot up in AGS...

- Huw
#14
I actually thought Broken Sword with those backgrounds. I, however, cannot speak German and thus probably can't play this.

- Huw
#15
I really think this is a major achievement and a huge boost to the AGS community, so I made a topic on Adventure Related Talk and Chat for folks to pat you lot on the back in. Amazing achievement guys.

- Huw
#16
There appear to be two AGS games to buy on Steam.

AGS game. Steam. AGS game on Steam.

I don't think any other AGS game has ever actually managed to get so far into the world of non-AGS people, so I think this is a real achievement!

Link: http://store.steampowered.com/app/37400/

- Huw
#17
Critics' Lounge / Re: Guy. Brush.
Sat 22/08/2009 01:14:53
If Guybrush doesn't look a little pathetic he isn't Guybrush. Just my opinion.

- Huw
#18
Ah, you have the 280 overheat problem. Note that those card (the 280, 260 etc) run perfectly fine at those temperatures other than the occasional hiccup. I'd personally go onto a more techy forum and ask around there to see if there's anything you can do to lower the

OH OF COURSE

It's because the fan isn't spinning at top speed or something like that, I'll go research it. (The whiteout is caused by your GPU, by the way.)

The slow to close down thing most likely is because there is a background program that's running and refuses to shut down when Windows is telling it to.

- Huw

EDIT: What you could try:

1) Get the latest firmware. (Just saying this for the sake of caution - and people on the net randomly stumbling on this thread.) Check your temps again after the computer's been running for a while.
2) If it's still running v. hot while under load, you're going to need to be a little cautious. With the newest nvidia drivers installed, install their customisation tool nTune. http://www.nvidia.com/object/ntune_5.05.54.00.html (latest version at time of writing)
3) Go into your graphics options, then you need to search around inside for options to turn up your fan speed. Turn it off automatic and then up to 100% (ie the max) speed.
4) Cooler GPU! :) (Just as a warning, it may also sound like a plane is taking off. Customise your fan speed to where it's quiet but no longer whitescreens.)

Of course, it could be a case that the card has been overclocked...
#19
The primary reason I never make progress on my games (despite having a great deal of plot/puzzle work done) is that I always end up getting half way through a background and giving up... Sprites are worse, of course. I think any budding game maker who has got as far as sprites usually ends up getting demoralised, because the sheer amount of work that is required for one walk cycle is just not fun...

Of course, then you go and pinch RON sprites. ;)

Really, if you use programmers art and stolen sprites and actually finish the game, you can advertise that on these forums and an artist will be far more likely to step forward, I feel. Then it's simply a case of helping the artist to plan out the graphics and spend the time when they're helping with the graphics to dedicate to testing/refining.

- Huw
#20
I remember that!

The problem is that not enough big games are really released to talk about. If AGS became more popular, a podcast would be a good idea.

- Huw
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