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Messages - Bad Voo-doo man

#1
General Discussion / Re: Bypassing firewall?
Sun 14/08/2005 08:17:56
Quote from: Haddas on Sun 14/08/2005 01:25:34
I'm at the World Champinoships in Helsinki as a Smoke Watcher right now. I have a computer I can do just about anything on... well. not everything. XP finds it a wise desision to block mIRC and all the other irc apps I've tried. So if there are any java based ones I can use to access irc.adventuregamestudio.co.uk or if I can bypass the firewall, I'd like to know how and or where.

What's a smoke watcher?
#2
A != b isn't that code for not equal to?
#3
Whoops,Ã,  that looks like it'll work.Ã,  Guess I must of missed that  :(..thanks for pointing that out to me strazer
#4
Is there any way to have collisions between characters and objects detected anywhere on the character (not just the "feet")?  I was thinking about just using and invisible object, and have it cover the character, but I would rather do it some other way if at all possible...
#5
I signed up for ya
#6
Advanced Technical Forum / Re: Shooting
Sun 17/07/2005 23:02:32
It's not first person, he moves the the mouse coordinates when you press spacebar...yea, if theres nothing in the way...or..they're not facing each other..just kind of a basic AI
#7
Advanced Technical Forum / Shooting
Sun 17/07/2005 08:07:19
I know this can be done, but it surpasses my knowledge on how to do it..so, here's my problem:

I'm making a halo fan game, that takes you through the Fall of Reach.  In it, you move around by putting the mouse cursor (aimer) where you want to go and pressing spacebar, click left to shoot, right to throw a grenade, etc.  I can't figure out though how to do the "AI" for the bad guys, that has them shoot when you are "visible" or, how to even have them shoot at you - which is what I really want to know how to do.   I've checked the manual and searched forever, but I can't seem to find anything that helps me make it so when the aliens "see" you, they shoot..and when they shoot the plasma bullet thing flies straight to where you were when they shot, whether you moved or not, and it flies straight till it hits you, something in the way, or just goes off the screen...I would greatly appreciate any input on how to do this.. Thanks in advance
#8
Nice ;) OMG Aqua Teen Hunger Force the movie?! YUSSS!!!! I LOVE THE CARTOON!!! Woot Woot!!!
#9
Hey, thanks. I'll go give it a try and get back to ya
#10
General Discussion / Re: Forums
Thu 14/07/2005 10:58:20
I like that kind of stuff, sometimes, and only in certain cases were it would be really funny..but most of the time that kind of stuff just really gets annoying and throws other ppl off topic
#11
Yea, I'll give that a try and edit this post with whether it works or not

Edit: Yay! that worked. I don't really understand why, but they do show up if I save them as 24-bit.. Thanks Gilbot
#12
I figured that much ;) I just can't figure out the code, theres nothing I can find thats like the code for animating everything else
#13
They were saved at 32-bit, and I didn't get any error messages...instead of the cursor it was just that purple background, and then in the game there was nothing
#14
I know how to animate the mouse cursor when its over a hotspot/object, or moving..but I can't figure out how to get it to animate only when clicked..It's probably something simple, but I can't find it in the help files
#15
Couldn't you just use a global int, and display it somewhere on the screen or something to that effect?
#16
Yes, It won't appear in the sprite manager or anywhere else for that matter.. My game's in 32-bit color, and 640X480 res.
#17
No, It wouldn't even show up in that unless saved as .png
#18
How come in my game, the mouse cursor will only show up (game/sprite manager) if I save it as a .png? .bmp, .pcx, .etc won't work..
#19
General Discussion / Re: BugMeNot
Thu 14/07/2005 08:54:05
Yea, so far pretty much most of the accounts don't work (out-dated? maybe?) But some do..it's pretty cool though.Ã,  Good find Rui
#20
General Discussion / Re: BugMeNot
Thu 14/07/2005 08:00:05
Sounds awesome ;) I'm gonna check it out right now
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