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Messages - Tom

#1
Well I'm using Background speech in my game. But rather than one line, I'm doing a song instead. I've put it in Repeatadly Execute because I want it going all the time you're in the room.
Here's the script I'm using (I've took out the words just in case they offend anyone  :) )

DisplaySpeechBackground(GIR, "line one" );
DisplaySpeechBackground(GIR, "line two" );
DisplaySpeechBackground(GIR, "line three" );
DisplaySpeechBackground(GIR, "line four" );
Wait (30);

Then it should repeat.

But when I go to test the game, It crashes out saying "Too many overlays"

Any ideas would be appreciated.

(edited due to shockingly poor grammer)
#2
The SetGlobalInt worked just fine. I presume that to reopen the hotel I just do the same again but use Enable Hotspot instead of disable.

I've just updated to the new Beta and the regions were much easier.

Thanks everyone. :)
#3
I haven't updated my AGS for a while up to now, so I apologise if this is a Newbee sort of question and it's in the wrong forum.

In my game I want it so you shoot some dude in a hotel and it shows a cutscene and returns to the town map. That works fine, but then I want the previously accessable hotel hotspot to be disabled for a while until another event takes place and you can re-enter the hotel. I've tried using a Global Conditional with no luck, but I'm probably miles off.

Any help would be appreciated and I'll print of some code if it is really needed.
#4
Is there anyway to download it that fileplanet?

Fileplanet makes me sick, and I really like the look of that game.
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