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Messages - SinSin

#1
Seeing the sheer amount of effort that has gone into this game brings such a big smile to my face.
I am so very proud to be a part of your adventures once again.

I can not wait to see the full game it looks awesome !!

#2
Such a shame.
 :=   Peace be with you and God speed..


#3
Congrats to all who are a part of this 👏
#4
Oops I forgot to vote !! 

I would have gone 1) Rincewind 2) Pax 3) Cassie.

I didn't realise they were supposed to be strange looking oops
Next time I will be sure to read the brief hahah
#5
What a lovely little game..  I've played it about 5 times so far and still have not done everything just yet.

Spoiler
I have to find 1 doll and post all of the Christmas cards (no idea where to post them)
[close]
#6
1st) Stylez
2nd) Creamy
3rd) Sinitrena

Sinatra had me giggling with those long legs. A great effort by all 3.
#7
My OCD wants one more Crescent shaped ornament haha 😄
#8
Quote from: heltenjon on Wed 15/12/2021 08:34:23
I haven't started coding and won't have the time until Xmas, I think. However, my girls want to make this game with their old dad, so we will probably make the game, even if we will miss the deadline.

This is the stuff I like to see.. get the kids involved ! 
Hope it brings you great happiness. 👍 

Good luck !
#9
I'm here wayyy too late, Good luck to all who enter.   :-D
#10
Hey everyone,  long time no see.

I thought I'd jump in here and have a go. So heres a snowman !

x1

x2

#11
Cheers folks :)
#12
Hi everyone,
Im currently working on a project where I am displaying the player stats within a text box within a GUI.
The thing is when I test the game they all end with an underscore.

eg

Spaceship level   12 _       

I have got this code in my Global Script like so
Code: ags

 function repeatedly_execute_always()

ShipCurrLvl.Text = String.Format ("%d",Ship.lvl);


Is there a way of removing the underscore?
I think I might have to use labels instead, is this correct ?

Please and thank you. 
#13
Quote from: Crimson Wizard on Wed 03/03/2021 21:49:16
Quote from: Khris on Wed 03/03/2021 20:52:18
Yeah, the function that AGS creates for the room event is called  room_RepExec.

Only to clarify, to prevent occasional misunderstanding, "room_RepExec" is simply default name generated by the editor, but it's not ags script standard, as in, it may be called anything you like so long as it's connected to room event.

Understood. ;)

So It's exactly as you guys say, I had simply missed the room event

After correcting my mistake I built a new function to Check the region and now call it from room_RepExec()
Code: ags

function GetRoomRegion() 
{
  Region* r = Region.GetAtRoomXY(cBoat.x, cBoat.y);
  if (r != region[0])
  {
    SeaRegionCheck.Text = String.Format ("%d",r.ID);
  }
  else if (r == region[0])
  {
  }
 
}

function room_RepExec()
{
GetRoomRegion();
CheckForBattle();
}


In time I will move my GetRoomRegion code into the GlobalScript and write the proper import as I will need to use this room region checker in 3 or 4 other rooms.

Thanks again for your help. ;-D
#14
To be honest I dont think there is a linked event as I didn't click and on the event handlers prior to inputing the code.. Im not sat in front of my PC at the minute so couldn't say 100%. I'll check in the morning cheers guys.
I did test the function I created in global script and it worked a charm but I'd rather have it handled in the room if I can.

Its nice to be back after so long away, good to know some of  the same faces are still about.   :)
#15
Critics' Lounge / Re: Backgrounds
Wed 03/03/2021 17:49:29
Some great backgrounds there bud, defo seirra inspired you can tell. The top left of the recent ones has a Laura Bow feel to it. As for the right side images I won't comment as they seem unfinished. Advise to you is don't try to study too much from here on work on your style, you know that you know the basics (maybe just a little more time spent on perspective)
Nice work so far man just keep going. Validation is great but success is greater.
#16
Hi Guys and Gals,

I am trying to work out how to use RegionGetAtRoomXY properly.

currently I have made a test function like this (as it is written in the help file) within the rooms script.

Code: ags

function SeaRegionCheck()
  {
    if (Region.GetAtRoomXY(cBoat.x, cBoat.y) == region[0])
  {
  Display("The player is not currently standing on a region.");
  }
  }



And within the rooms script under repeatedly execute I have a simple

Code: ags

function room_repeatedly_execute()
{
  SeaRegionCheck();
}


When I test my "game", I move cBoat outside of region 1 no display is created. 

Question, can I use this within the room script or does it need to be specified within the Global Script.

*Note.. I have tried to change the cBoat.x and y  to player.x and y and this does nothing also.
*Further Note.. The function is created prior to the Repeatedly execute section.

Any help would my greatly appreciated.
:)
#17
The Rumpus Room / Re: The bump topic!
Sat 26/12/2020 12:24:54
I think I just bumped this into the stratosphere... new record maybe?  Merry Christmas 🎅
#18
I was watching Castle in the Sky last night. Can't get enough of it !  :-D
#19
General Discussion / Re: Where is everybody
Sat 17/10/2020 18:51:59
SinSin here long time lurker, very occaisional commenter.

Its a tricky one to answer without saying whats already been said. I've met a few AGSers overs the years and can honestly say that everyone I have met IRL  from here have been awesome and out of those only 4 or 5 remain here these days.

I suppose some people move on and find other less complicated hobbies. Others don't get time to post these days as their lives got busy. As for me the reason I tend to lurk and not respond is down to me over thinking absolutely everything I want to write. I also had it in my head for a long long time that I wasn't enough of an intellectual to contribute, some people here are coding geniuses others are incredible artists whereas I am marginally good at a few of the things here.

I have been around for 15 years and hope to start getting some content out soon. As for posting who knows maybe I'll try offering my 2 pence everynow and then.
#20
RIP Progzmax. I Spoke to him a few times when we first started the cup rating system wayy back in 07  alway aspired to be as good a pixel artist as him.  :(   F cancer in the A
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