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Messages - Ferret

#1
Quote from: Zooty on Sat 01/07/2006 21:57:18
oh RIGHT. I was wondering why your art was so amazing and mine sucked.
I laughed out loud. Ha ha.

Character is slowly looking better. *thumbs up*
#2
Critics' Lounge / Re: Some of my 2D/3D works
Tue 04/07/2006 16:23:20
Quote from: Cyberion on Tue 04/07/2006 14:02:01

and my own design Alien Cruiser
It's almost looks like it could be of Ancient (Freespace) design. Pretty cool.
#3
Quote from: fred on Mon 03/07/2006 13:39:44
It's supposed to have transparent background - don't know why it shows up like this - but the apparition itself will also be semi-transparent in the game.
Stop using Internet Explorer.
#4
Quote from: mätzyboy on Mon 26/06/2006 19:42:14
Spoiler
Did anyone manage to drink the wine? And did anybody actually find any use for the cola? Has anyone found any easter eggs/hidden puzzles/in game jokes?
[close]

Spoiler
The cola sends you to the dark world, like the pills send you to the real world.
[close]
#5
Quote from: AJA on Mon 26/06/2006 19:21:08
Quote from: Ferret on Mon 26/06/2006 18:52:28
<- Also stuck on last sequence.
Spoiler
"die" doesn't work here either.
[close]

Spoiler
Worked fine for me. After Trilby said something about his vision going blurry or something, not before that.
[close]
Spoiler
He doesn't say anything of the sort at all. When Tall Bloke is summoned, he walks to the stump and then it goes black. Every time between the cutscene starting and that happening I've tried to "die" and it hasn't worked. Trilby doesn't say a thing to himself, he just sits there bleeding.
[close]
#6
Spoiler
"point to chisel"
[close]

<- Also stuck on last sequence.
Spoiler
"die" doesn't work here either.
[close]
#7
Quote from: jane on Mon 26/06/2006 17:27:21
c'mon guys I'm still waiting for help on my earlier post ................


Am stuck, am in blood stained hotel, have unlocked toilet and read journal but can't fathom out what to do next? Read above that there should be a pill somewhere but can't find it, is this later in the game. Can't find out how to open safe either. 
Spoiler
Look at the envelope on the sink in the toilet.
[close]

Quote from: jet on Mon 26/06/2006 16:57:52
Quote from: Ferret on Mon 26/06/2006 16:51:56
Spoiler
Goddamn it, I'm mega stuck. I have the cola and have done the "kick evil guy" bit. Siobhan has disappeared, Professor is still waiting for service and I have no idea what to do next. Heeeelp!
[close]
Spoiler

go back to room 2a and open her bag.
[close]

Spoiler
Yay that worked, okay but I'm stuck to the max again! T_T I've just replaced the porcelain doll head, and it's now missing a leg, but I don't know what to do now. Damn this text parser makes it hard work.
[close]
#8
Spoiler
Goddamn it, I'm mega stuck. I have the cola and have done the "kick evil guy" bit. Siobhan has disappeared, Professor is still waiting for service and I have no idea what to do next. Heeeelp!
[close]
#9
Nice screens! The animation is a bit dodgy though, could end up being distracting as it's such a huge contrast against the brilliantly drawn backgrounds.

Quote from: gwillimw on Thu 22/06/2006 03:56:21I use Reason to do most of my work. Not the hottest program out there
You take that back...
#10
Yes I suppose you're right.

Thanks for your help.

[edit]

Also, is there no for loop in AGS? Or am I just supposed to stick with while?
#11
I'm looking for a function that will combine the actions of SayAt and SayBackground, this is, a SayBackground that I can place at any position. Does such a thing exsit?

Additionally, SayAt is currently rendering behind GUI's, can I stop this from happening? Is there a speech Z variable?

Thanks for any help. :)
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