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Messages - yourhumblecartoonist

#1
Within the coming weeks Near the Delta: the Adventure Game will be ready to move from pre-production to actual production; script is done, main character walkcycle is complete, as are several NPC animations and backgrounds.  I also have some very talented fellows working on some music for me, and a cadre of would be voice actors for when the time comes.  Unfortunately I don't know how to program, so I need some help.
Really this shouldn't be to difficult, essentially what I'm looking for is somebody who is experienced with AGS scripting and whatnot, I send you all the backgrounds and animations and you make them do what they need to do.  Alternatively, if there's anybody willing to walk me through it step by step, that would be cool, too.  However I'm not exactly a technical person and it would kind of be like teaching an infant to use AGS. 
All the usual disclaimers apply, don't expect to make any money off this gig, but you will be credited as "Lead Programmer" and, should you so desire, will be a full member of my independent production studio "Uroborosoft" once the website is launched.  The game, by the way, is based on my Egyptian-themed webcomic, see the link in my sig.
#2
Thanks for the response guys.  Yeah, there are still a lot of kinks I need to work out with this guy, but not bad for a first attempt, eh?
Esper, that is a brilliant idea, and exactly what I shall do.  Thanks for drawing up that example, it really helped me visualize it.
#3
Critics' Lounge / Re: Main character c&c
Sun 25/09/2005 17:51:54
Looks pretty good, the only thing i would change is maybe make is arms a little longer.  I don't think he's too flat.  He reminds me of the Earthbound characters.
#4
Please criticize this:
http://www.deviantart.com/view/23304312/

So I've been working preproduction phase of this game for a while, just got this walkcycle worked out.  I've done several backgrounds already, but lately I've been thinking I should redo them all and have them just be a 2-d sideview.   This isn't just out a desire to avoid the back and forward walking animations, I also think that a sidescroller would reflect the heiroglyphic style of the comic the game is based on.  But I'm not sure how exactly to make this sidescroller backgrounds, with building and tables and such.  Does anybody have any advice on doing sidescroller adventure games?  Or should I just draw the walkcycles and use the standard three dimensional rooms?
#5
Critics' Lounge / Re: Walkcycle sketch
Wed 21/09/2005 15:20:39
Thanks for the examples, bb.  I think I might trim it down to six frames now and make it simpler.  Btw, I just started playing the apprentice, and it's tremendous.  Terrific job!
#6
I like number 2, the shading on his pants is better.  The non-outlined character might look better against your backgrounds, although I'm not sure.  It's a tough call, I think black outlines are really a matter of personal preference.
#7
Critics' Lounge / Re: Walkcycle sketch
Tue 20/09/2005 20:37:09
Thanks for the comments, folks.  I see what yall mean, I think I'm going to add two more frames to fix some of those problems.  And Bspeers, that walkcycle sketch waas hilarious!
#8
Looks great so far.  Those backgounds are outstanding.  There are a few things you could do with Barry to make him a little more cowboy-ish, like give him boots and a bigger beltbuckle, stuff like that, but otherwise he looks good too. 
I'm a little busy with my own projects, but I'm a bit of an artist myself, so if you need any help with animations or backgrounds feel free to send me a pm or an e-mail. Good luck, and keep us informed about your progress!
#9
Critics' Lounge / Walkcycle sketch
Tue 20/09/2005 02:25:05
I just worked out the bottom half of my main character's walkcycle, and I wanted to get everybody's thoughts on it.  I'll have a full animation in a few days.
http://www.deviantart.com/view/23119700/
#10
Wow, this is a lot more entries than last time.  I've gotta say, I like Neutron's the best.  Especially since he touched up those torches.  And that gargoyle is badass.
#11
Critics' Lounge / Re: Need help with my 1st bg
Thu 21/07/2005 02:49:33
Looks really good, man!  I really dig the moonlight effect.  I was thinking maybe if there was a light on in the house, it might liven the background up a little bit.  Maybe a tree on the other side of the river too?  Really I don't see a lot wrong with it, just some more you could do with it.
#12
Critics' Lounge / C&C BG: Egyptian House
Thu 21/07/2005 01:06:44
http://www.deviantart.com/view/20795705/

My host crashed and now I can't log into my ftp, so I had to upload this one onto my dA site.  I think it turned out pretty well, what do you say?
#13
AGS Games in Production / Re: Spooks~July MAGS
Wed 20/07/2005 02:55:27
Very impressive!  You've got a very imaginative style and concept here, and game just plain looks awesome.  I'm really looking forward to playing this one.
#14
Is that the one where two zombies are talking and every punchline is "BRAINS!!!"?
#15

Bearing in mind everyone's kind advice, I redid my main character sprite.Ã,  I think the change of skin tone makes a big difference.  What do you guys think?
My only concern is that it might be too big for the game.  Do I have to scale him down to match my backgrounds or is there some function of AGS that does that for me?  I still don't really understand how all this stuff works yet. 
#16
Those backgrounds look absolutely fantastic.Ã, I don't really like that big black are in the fourth one.  Maybe if you put a torch in the center of it, or something like that to lighten it up and make things more interesting right there.Ã,  And some stars in the sky of the last two would be good, maybe the moon and milky way, too.Ã,  Other than that I don't really have a lot to suggest, they're pretty great.
#17
So one of my fellow cartoonists at Gutterflycomix just started up Mozhaets, which is this really heavily stylized scifi comic done in something like purple watercolor.Ã,  It's shaping up to be really cool, and I thought everybody on the boards might get a kick out of it, so I'm giving it a quick plug.Ã,  I don't know if anybody on the boards really reads webcomics, but it seems like some of you might.
#18


This topic got me thinking, and I figured, Hey why don't I make a bg of a creepy Egyptian tomb, so I can use it in my game. Now I just need to figure out something to use it for!
#19
Critics' Lounge / Re: c&c character sprite
Fri 08/07/2005 17:22:20


I'm still trying a lot of different things right now, so nothing is set in stone.Ã,  I see what you mean about losing the outline.Ã,  I tried making the sprite a little bigger to compensate.Ã,  I was actually thinking about lowering the resolution of the backgrounds to match the sprites, to go for a kind of Day of the Tentacle style; but i'm going to give it a try the other way around too.
Edit: Ok, I give up, how do I get rid of the halo?
#20
Critics' Lounge / c&c character sprite
Fri 08/07/2005 08:30:37

My main character, Amensedreses.Ã,  I'm going to try animating him walking next.Ã,  What do your guys think of him so far?Ã,  feel free to paint over if you want to show me up:)
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