Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Mordalles

#1
Also wanted to add really enjoyed this game. Really atmospheric and cinematic. I caught up on some AGS games this year on steam.  :grin:
#2
hurray, thanks guys! :shocked:

my money and vote was on kasander.
#3
It was a blast taking part in the workshop, and I really enjoyed following everyone's progress. I salute every participant  (nod)!

Some really scary looking monsters. Selmiak, your last update really surprised me, and you ended with an awesome looking piece of art.
Ben, the lighting is great and the kind of atmospheric stuff i always love. I also love those fortune cards, great work there on the fortune monster piece. Progz, love the clouds and the monster and the lightning. You really pulled such an ambitious project of! andail, i loved how you did that city skyline in the background, behind such a great action shot.
Everyone just did exceptional work.
#4
update of mine... i've kinda finished the grayscale one, and did a quickish colour test thing. its pretty rough, but I'll leave it like this. added a few more highlights on the skin also, and finished those statues.



so a very rough larger version... (with a few unpainted bits to the left and right i'll just keep that way :))


Quote from: selmiak on Fri 24/05/2013 20:53:00
and please explain how you color these b/w lightvolumes pictures. I always wondered how you do that? Some special layer overlay setting in PS? Or just paint over it with 100% opacity and use the b/w image as a pointer? I am also interested in how Mordalles does this.

um, i've never really done the colouring part. I use gimp, and in it i used the "color" layer over the grayscale, on which i paint my wanted colours to get this final version. im not sure how correct that is.


EDIT: i just toned down the colours a bit, was a bit over the top.. I will consider this my final version, even though it still pretty rough with lots of things bugging me..
#5
thanks for all the feedback thus far! im trying to incorporate advice into the picture.:) :smiley:

progz, i love your monster, and im always a sucker for a picture where a lot of things are going on, and I can lose myself in it. I also like the scaly texure on the monster very much.

sookiesock, wow, looks great! great design for a monster, and the fact that it has no face make it even more terrifying.

dactylopus i think the flash light idea is great, and really puts emphasis (spelling?) on the scary face!

selmiak that cave really adds a lot to the feel of the monster. perfect setting for a slimy critter.

cat, your picture is really starting to look great. love the perspective. I imagine myself being a diver down there, with trouble coming my way.

update on my side. i'll try and focus on the statue heads on the walls next, and the left hand wall infront also. after that i'll try and fix a few little things (leg on the right for one thing), but i want to keep it relatively "concepty" so dont wanna go into detail overdrive.
#6
That looks great, ben304! love the ribcage and mouth areas. and the lighting!

did a bit more experimenting  with my monster and background, and started with some of the details on the face.
#7
Week 2 Step 2
im still playing/fighting :angry: around with values and forms, and possible backdrops. some sort of temples in the background, with man made pillars in the tunnel. still very much loosely painted monster with details lacking. at the moment its mostly shadows, light still has to be added. light is coming from top right corner, kinda behind the monster. that shell is giving me nightmares.  :-X
#8
thanks for the feedback thus far! i'll try and give mine too, but beware, i might drag you down with me! hehe.

Miguel:
I love the monste design. Great detail. He seems to be falling a bit over towards his left, and his feet's perspective seems to suggest the wall will start a bit lower (where it meets the floor).

Misj:
It certainly looks like a fun piece, and you have a great drawing style. I can't say too much other than, respect!

Dactylopus:
You really nailed the theme "monster"! The update really improves it quite a lot, and the larger head and hand was a great idea.

Cat:
I will also reserve to see how it progresses, but it looks like a great idea!

Loominous:
As always, simply a joy just to see any new image you conjur up. I always learn a lot just following your posts.

ProgZmax:
Love the whole concept, and you have one of the most amibitious projects in here. Looking forward to follow your progress.

Waheela:
I certainly never tried drawing something from 1st person, so much say I am impressed. The only thing I can think of now is that the monster's legs will probably be underneath the table, even from your viewpoint, unless of course, it is a very tall monster sitting with his legs next to table, and not underneath it.

Nihilyst:
Ooh, I love the whole design of the piece. Will follow with anticipation!

Cerno:
Great design! I love the look of the monster. All I can think is the wings itself. I'm no expert in wings, but I would think that when something flies his two wings will stay in line together to keep balance. So his rightwing's end point probably be in line with his other wing's end point. (in terms of height) not sure if i'm making sense.

Andail:
I also love the look of this, and can't much crit it at this point.

Selmiak:
Still a bit early to comment for me, but I think it looks great thus far. Will follow your progress!

SookieSock:
Just love the horse! Great motion shot! I am eager to see the progress!

Snarky:
Love the design of the character. I think the mood of the colours will really sell this picture!

Kasander:
Wow, just love the perspective. This too me is the scariest thing in here! love it.


an update on mine,
i'm going to change the shell pattern and eyes later on, but for now...
trying colours and values. kinda difficuly making the shape of the monster read from the background, but i will continue with this for the next week before i worry about painting details. i will worry about lightning a bit later also. first want to get basic values in there.
i'm looking for a more overgrown cavern with more greens :) :undecided:...

and as loominous suggested, trying to make a very loosely painted monster stand out...
#9
Week one's progress: Here


Week 2 Step 1 (15/05/2013)
an update on mine,
i'm going to change the shell pattern and eyes later on, but for now...
trying colours and values. kinda difficuly making the shape of the monster read from the background, but i will continue with this for the next week before i worry about painting details. i will worry about lightning a bit later also. first want to get basic values in there.
i'm looking for a more overgrown cavern with more greens :) :undecided:...

and as loominous suggested, trying to make a very loosely painted monster stand out...


Week 2 Step 2 (18/05/2013)
im still playing/fighting :angry: around with values and forms, and possible backdrops. some sort of temples in the background, with man made pillars in the tunnel. still very much loosely painted monster with details lacking. at the moment its mostly shadows, light still has to be added. light is coming from top right corner, kinda behind the monster. that shell is giving me nightmares.  :-X

did a bit more experimenting  with my monster and background, and started with some of the details on the face.


Week 3 i think, Step 1 (21/05/2013)
update on my side. i'll try and focus on the statue heads on the walls next, and the left hand wall infront also. after that i'll try and fix a few little things (leg on the right for one thing), but i want to keep it relatively "concepty" so dont wanna go into detail overdrive.


Week 3 final update for now...
update of mine... i've kinda finished the grayscale one, and did a quickish colour test thing. its pretty rough, but I'll leave it like this. added a few more highlights on the skin also, and finished those statues.


toned down a bit on the colours...

so a very rough larger version... (with a few unpainted bits to the left and right i'll just keep that way :))


#10
Week 1 Step 3: (12/05/2013) further detailing and playing around with background...


Main thread
#11
Just wanted to add this looks absolutely stunning, Ali.
#12
Week 1 Step 2: continuing playing around with monster details and thinking about surroundings....
#13
some really great stuff in this thread.


Week 1 Step 1 (10/05/2013): I just want to do something easy as i've never really drawn a monster before. i wanted to monsterise a bunny but decided just to monsterise a turtle. he will drag something. (disclaimer, that bunny is just a quick sketch of a google photo. :D)
I'll just leave it in a relatively basic pose, as I don't want to jump in over my head.



now, the idea is to really monster up these basic shapes in the week to come.
#14
also marking my spot, hoping to take part, since last time I remember not being able to finish!

Week 1 Step 1 (10/05/2013): I just want to do something easy as i've never really drawn a monster before. i wanted to monsterise a bunny but decided just to monsterise a turtle. he will drag something. (disclaimer, that bunny is just a quick sketch of a google photo. :D)
I'll just leave it in a relatively basic pose, as I don't want to jump in over my head.



now, the idea is to really monster up these basic shapes in the weeks to come.

Week 1 Step 2: (11/05/2013) continuing playing around with monster details and thinking about surroundings....


Week 1 Step 3: (12/05/2013) further detailing and playing around with background...
#15
Adventure Related Talk & Chat / Re: STASIS
Fri 06/01/2012 21:24:23
Just chipping in here to say this looks amazing. I first saw it at the cgtalk forums. Great atmosphere and visuals. good luck with the project. Good to see good games made from my country men!  ;)
i'll be following progress.
#16
just wanted to add that this is a really beautiful game, and i love all the extra little animations.
still playing, and enjoying!
#17
Idea - Ilyich
Atmosphere - Ilyich
Design - Ilyich
Composition - Ilyich
Technique - Loominous

inspirational stuff!


#18
new entry:

cleaned up a bit, kept high res. still missing the planned dead corpses.  ::)

old "concept entry".

a very rough infected space ship interior, looking down on earth. i wanted to add lots of stuff and refine a bit, but decided just to post to low res version as is. and try again next time.  :)

edit:thanks, Ilyich! your background looks stunning, btw!  :o
edit:imageshack seems to be giving problems?
#19
I guess we can call it . . .

the winner is Zyndikate! Congratulations! Looking forward to the next blitz!

thanks everyone for entering!
#20
stunning entries, people!!  :o

okay, i now declare voting open!
categories:

Idea: Was it an original/creative interpretation of the theme?
Atmosphere: Was an interesting world created? - Did the scene evoke a feeling?
Design: How well the individual elements are designed, from clouds to doorknobs as well as the scene as a whole.
Composition and functionality: How well will this background work in an adventure game, eg. walkable areas, placement of important objects and hotspots, viewer is lead to points of interest, etc.
Technique: How well it's rendered (within the chosen style!), in no way meaning the more elaborate the better.

SMF spam blocked by CleanTalk