Thanks guys. I used a bit of help from everyone 
character[EGO].Transparency = 100;
made an object run like the character animation would have.
player.x = xx; // xx = new x position
player.y = yy; // yy = new y position
reset my characters transparency, and it worked like a charm

character[EGO].Transparency = 100;
made an object run like the character animation would have.
player.x = xx; // xx = new x position
player.y = yy; // yy = new y position
reset my characters transparency, and it worked like a charm