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Messages - Dreadus

#1
here's some pics of the interface i made...
It's something i've been toying with for the past couple of days, trying to get my head around the character3d plugin.
I have some characters all made up and animated, and im working on a swordfighting system... If i could get an interesting storyline, i think this would be worth persuing. If not i suppose it will just be more experimental trash :P

Verb scroll(positioned near mouse when it is called up):


Inventory(always centred):

#2
Thank you guys very much, if there's any way i can help you out in terms of graphics (of any kind, 2d, 3d) just drop me a PM ;)
#3
That's really weird, i could have sworn i already tried that and got an error :/

Now my only problem is making it recognise characters, objects and items... didnt think of that :(
#4
Ok, that's a huge breakthrough for me. Thanks. I have a feeling i can make this work now, but i will keep you posted.
Thankyou very much.

Ok, forget my last post.
I refined it a bit and now my only problem is what damn function i use to append one string to another string.
#5
sorry, im retarded xD
and that doesnt make sense anyway, but

String action = Hotspot.GetAtScreenXY(mouse.x, mouse.y).GetTextProperty("hand");

"Structure required on left side of '.'"
#6
can you do that?
i will try

string action = Hotspot.GetAtScreenXY (mouse.x, mouse.y).GetTextProperty ("hand");


Compile:

Cannot assign value to string, use StrCopy.

Edited: Don't double post.
#7
Ok this seems like it should be a simple thing, but with the changes in variable commands and so in the current AGS it's doing my head in
(even something like string = "hi"; returns errors for me)

What I want to achieve:

A status bar that shows the "action" you are about to take, ala SCUMM system. But there is a difference. I have a menu with minimal options, just mouth, hand, and eye. I dont want a player to have hand selected and the status bar say "use hotspot" when he would actually be picking it up. So, i want to conditionally have different "sub actions" using the same "mother action" for different hotspots. Using mouth on a person would say "talk to person," and using mouth on food would say "eat food."
I hope this is all clear.

What I have already:

A set of string properties for hotspots; "hand" "eye" "mouth" I figured this would be the easiest way to have different actions for each hotspot. The "mouth" property for a person would be "Talk to " for example, and the repeatedly_execute function that updates the status bar would simply tack the name of the hotspot in question onto the end of this string and display it.

The problem i am having is that im not sure how to retrieve a property from the hotspot that the player is currently hovering over.
#8
I have been playing around with this for a couple of days now and i really love it, the celshading is really fun to mess with. Some things i wanna ask though...
1.Add a ScaleMoveSpeed property to 3d characters :)
2.I think it'd be really cool if you made it so when a character turns to change direction or face something, it makes a smooth turn, even if there are still only 8 directions.
#9
this seems to have worked. Might i ask, has anyone tried animations of ~20frames in ms3d format? it seemed to crash mine.
#10
I ket "parse error at const" every time i try to save a game with this plugin... did i miss something?
#11
I got this same problem, sucks bad...
Could anyone shed some new light?

edit: and Akumayo, Did you find that your inventory items "clickable hotspot" was offset and weird?
#12
Quote from: Mad on Tue 22/08/2006 14:34:08
Aww, it's wee Jack Sparrow,
his compass already pointing due his desires
and ever ready to hoist the Jolly Roger should the occasion arise!

Edit: Ooops, had the wrong one uploaded. Fixed now!

I think if you fixed his legs you'd have a winner. You look like you have the skill to know what i mean, but if you arent sure, pm me.
I know, not my place to say, but thought you might appreciate it. if not, ignore.

Edited by mod: Please don't quote whole post with images.
#13


13 colours including background

2x


edit: Oh yeah

no eye patch, roger on hat, akimbo flintlocks, sabre, and yeah, he's hardcore cause he's a roughneck island boy.
#14
"80s Action Tapir"
Complete with airborne mullet
edit:15 colour
#15
The Rumpus Room / Re: Best ROCK song ever!
Fri 04/08/2006 12:40:13
Quote from: Darth Mandarb on Wed 29/06/2005 00:47:53
ANYthing by Jay-Z ... hands down.

oh god
#16
Quote from: Oz on Fri 30/06/2006 16:41:59
I was asked to write a traditional Caribbean style raggae tune for a game project. I'm not sure if I nailed it though. Does it strike you as boring? Does it need a more pronounced lead melody?

http://hem.bredband.net/galactic/coconut_creek.ogg





This is awesome work, it would be "boring" to listen to alone, but in a game it would be perfect - not too intrusive and ideal to work alongside visuals.
#17
Quote from: KhrisMUC on Fri 04/08/2006 01:58:36
Quick paintover:

3x

Nice reflections, well done.
#18
Quote from: Shade on Fri 04/08/2006 11:31:47
there are about 12 hours left till i announce the winner. so if someone has an animation the time to enter is now!

Would i lose points for my stupidity resulting in colour loss when exporting the animated GIF?
#19
AGS Games in Production / Re: Tapir's Quest
Fri 04/08/2006 12:21:02
Updated the first post with a new screenie. Removed an obsolete one and will replace with the updated version soon.
#20
General Discussion / Re: Free Will
Fri 04/08/2006 11:23:56
Quote from: LimpingFish on Tue 01/08/2006 22:11:25
Did Satan influence a certain caveman to club his neighbour and steal his woman?

Satan is a nickname, it's the hebrew word for "enemy." His name as an angel was lucifer. He is very misunderstood as far as i am concerned. He didnt challenge god's throne like people say he did. He thought that humans didnt need to follow god's law to live in peace, to govern themselves - being of socialist ideal, i can quite sympathise with him... And i suppose in a way it is challenging god, but it isnt so that he can take over, which is what was commonly thought.
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