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Messages - KidCrazy

#1
Critics' Lounge / Re: big castle
Tue 19/06/2007 15:31:55
Thanks for the many comments on my sketch. There seems to be quite conflicting opinions about if this perspective might be usable for what it is intended for, so I should give you some details about that first:

It's no background for a cutscene. The character has to walk in from the left and may leave through the gate at a later time. Walking on the right side of the gate is not mandatory. I thought making the screen scrollable, i.e. I would add some more "beach" to the left of what this sketch shows.

Quote from: SpacePirateCaine
The one issue I have with it is that your portcullis, though looking great, would serve little to no purpose on keeping anything smaller than an elephant out of the castle unless there were either smaller grates within the larger ones, or it was actually iron slabs interspersed with large girders, and not a grated portcullis at all.

Yeah, you're right. But since this is intended to be an entirely overdimensional sandcastle, inhabited and guarded by a 6 year old preschooler with a bad megalomania, it's ok for me if parts of the scene appear somewhat unrealistic ;) aside from that, I tried bringing the grates closer together, but they just kept looking awful and were drawing the eye too much into that direction.

Quote from: KhrisMUC on Mon 18/06/2007 21:51:55
The bg itself breaks an important rule; the 2D-depiction of a 90°-corner pointing to the viewer can't contain an angle below 90 degrees, I'm too lazy to look it up now, but it's in one of Loomis' works.

I'm not too familiar with that 90 degree rule you're speaking of, but if my thoughts are right this rule may only be applied if the corner points to the viewer or, in this example, if the viewpoint is anywhere in the room that is covered by area A moving along vector N, which is standing at a right angle to both of the corner vectors.



Anyhow, I may be false in this case.

Quote from: KhrisMUC on Mon 18/06/2007 21:51:55
Conveying that the castle is huge can be done without ignoring basic perspective laws.

My primary goal is to cause the viewer a feeling of beeing really tiny in regards to the castle. It should somehow feel like the building is heavily narrowing the space around you, even though it's an outdoor scene.
I thought about skewing perspective so that it seems like some towers were bending over you, but I failed drawing a sketch that i liked and still gave some place for the character to move around the screen. I'd like to see how you would solve this one :)

As some of you mentioned, the skewed perspective makes it hard to use this as a walkable background, but since the game it is used for should be pretty... uh... unrealistic with perhaps a touch of surrealism, I wouldn't mind for some obscure perspectives if it all looks good in the end.

More c&c appreciated ;)
#2
Critics' Lounge / Re: big castle
Sun 17/06/2007 12:12:28
Ok, I had another try at it. I had some problems with the perspective distortion at the right, but the longer i stare at it, the stranger it looks to me :P Better? Worse?

#3
Critics' Lounge / big castle
Fri 15/06/2007 21:34:51
Hi there,

I've been working on a background of a castle at the sea lately. Actually I tried to emphasize the height of the castle by simultaneously letting the viewer see the water behind but I can't seem to get it right. This sketch shows how far I got:



Any suggestions?

Thanks,
  Kc
#4
Hi there,

original size: double size:

This is Hagatha Christie. She first got interested in the dark magic when she was 9, through a traumatic encounter with a big frog of 8 pounds weight that happened to mistake her for a exceptional lovely fellow. In the following years, she developed an encreasing habbit to turn all kind of amphibians and unwilling men into pink purses.

This is my first compo at all, so thanks for watching and reading ;)


[Edit: 13 May 2006, 02:15]

I had fun, so I just added another entry. I think this will be the one to be judged... assuming that I won't do another one, that is :) Well, here it is: the purple gnome wizard, just about to summon some blue fireball

50x90 pixel, 15 colors + transparency

original size: double size:
#5
I just added a non-flash download page for all those of you who don't have flash installed. Please go on http://www.solidland.nl and click on "HTML Website" if you just want to download the game.
However, I suggest downloading and installing flash player from http://www.macromedia.com , since most of the website is not available without.

Have fun,
  Kc
#6
Wow,

I'm pretty astonished. I didn't expect that much feedback in the english speaking scene  :D
We're aiming to finish the game by end of the year and since there's so much interest, I'm pretty sure we're going to make a german-speech-english-subtitles version soon, although I'm not certain we can handle this before christmas ;)

However, thanks for all your comments and interest   :D

Ah, and before I forget: If anyone's feeling delighted to help us with a translation, he or she's welcome to send a pm to Dusty. Don't hold yourself back  ;D  ;D  ;D

Have a nice one,
  Kc
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