The reception bg:
- The wall the door on the east goes through seems to be only 1 pixel wide. As you said there will be a door there this might not be a problem. I don't know.
- The couch on the west wall seems to stick out a bit too much.
- Perspective is fine, but the room is very deep, forcing you to scale the character a lot. I would have dropped the foreground and "zoomed in" a bit so that the door on the east and the corridor on the west would be at the bottom of the screen.
Waiting room bg:
- Again the room is much bigger than it needs to be, forcing you to scale the character a lot.
- The picture(?) to the right on the back wall is squeezed up in the corner.
- The door on the east wall is too small. Usually in a house the top of the windows and the top of the doors are at the same height. Your window has about 1/4 of the wall above it and the door has nearly 1/2.
- The door opening on the south wall is a bit overdone. You can make it just 3-4 pixels tall and it will be obvious to the player.
Back alley bg:
- Nothing really wrong here. I recently had to draw a chain link fence myself and found the best way was just to do what looked good. If you try to draw it in scale it will be almost all fence, but in reality a chain link fence is mostly air.
- Dumpster might stick out too much from the wall.
Looking good so far! Best of luck!
- The wall the door on the east goes through seems to be only 1 pixel wide. As you said there will be a door there this might not be a problem. I don't know.
- The couch on the west wall seems to stick out a bit too much.
- Perspective is fine, but the room is very deep, forcing you to scale the character a lot. I would have dropped the foreground and "zoomed in" a bit so that the door on the east and the corridor on the west would be at the bottom of the screen.
Waiting room bg:
- Again the room is much bigger than it needs to be, forcing you to scale the character a lot.
- The picture(?) to the right on the back wall is squeezed up in the corner.
- The door on the east wall is too small. Usually in a house the top of the windows and the top of the doors are at the same height. Your window has about 1/4 of the wall above it and the door has nearly 1/2.
- The door opening on the south wall is a bit overdone. You can make it just 3-4 pixels tall and it will be obvious to the player.
Back alley bg:
- Nothing really wrong here. I recently had to draw a chain link fence myself and found the best way was just to do what looked good. If you try to draw it in scale it will be almost all fence, but in reality a chain link fence is mostly air.
- Dumpster might stick out too much from the wall.
Looking good so far! Best of luck!
