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Messages - rorschach

#1
Critics' Lounge / Re: Here be a song.
Tue 28/02/2006 23:03:43
I realised my error when listening to it the first time. First of all I listened to it very early in the morning with too low volume and bad speakers. Now when I have re-listened under better conditions - it's just fine abit undefined at some times.

About the vocals. A song can rise and fall with vocals. If the right vocals are used you can link all the transitions more smoothly, it all depends on how you want it tho.
#2
Critics' Lounge / Re: Here be a song.
Sun 26/02/2006 05:05:49
This is my cup of tea.
I agree about the drums and where's the bass man?
You gotta fatten the sound especially in the heavier/faster parts

get some good vocals to round it off.

The song has potential just fatten the spine.
#3
thanks I finally got it to work.

But how do I use an invobj with another?
#4
Yes it's checked.
By invThingie i mean the inventory object. The GUI works fine but when it comes to using the inventory objects I get nada. Once I've selected the inventory obj all it does is changing the cursor graphic and it stays that way... all clicks are responding as the 'normal' cursors

I use this code for the standard mouse clicks

if (button == eMouseLeft) {
String buffer = Game.GetLocationName(mouse.x, mouse.y);
if (StrComp(buffer, "") == 0) ProcessClick(mouse.x, mouse.y, eModeWalkto);
else ProcessClick(mouse.x, mouse.y, eModeLookat);
}
else if (button == eMouseRight) {
  ProcessClick(mouse.x, mouse.y, eModeInteract);
  }
#5
I've tried this one. The reason I couldn't use this on_mouse_click functions on the inv GUI was that I had Popup Modal activated. I changed it to normal but my main problem still remains..

How do I make the invThingie dissapear after any click and how can I use an object

used this on 'use inventory on hotspot'
if (cEgo.ActiveInventory==iobject) {
Ã,  cEgo.Say("Used object on hotspot");
}

tnx
#6
I'm using a BASS inventory system and I want to be able to activate the inventory objects with a right mouse click.

I've tried several diffrent approches to this and everyone has been insuccessful.
#7
Try to let his arms hang from his shoulders and open up his hand to give him a more weaker look.
#8
Very nice.

But I think you should add a bit more jaw movements or smooth out the one you have by adding/fixing one or two frames. So it doesn't jerk out...
...I find it hard to make out the outline on the alien, so you should maybe consider to make either the outline abit darker or the "fill" color lighter.
#9
Character Art
I can do pretty much any style to a certain extend, some styles better than others. I can also polish characters if needed.

Animation
I can help with walk, talk and other in-game animations.


Note: I work best with low-res sprites. I can do animation/characters pretty fast in low-res with no hazzle.

PM me if you need help.
#10
It's nice to see that someone uses my old RON-clerk sprite as a template.
#11
Simon 1&2 are sweet.

Simon3D is a big pile of crap!
Boring puzzels, the graphics is just bad, millions of bugs... etc. etc.
#12
...He's going to make a snuff movie
#13
Does anyone know what happend to this game?

http://www.wombat-games.org
#14
The cut-scene wouldn't play ingame for aswell.
#15
Cool game.

Too bad that some of the speech has crappy quality.
Oh well
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