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Messages - StarLite

#1
Hi skerrigan, if you like you can stop by my forum and check out the Site Links area, or the Tutorials area. I keep a bunch of freeware programs there that you might find helpful. You don't have to join, you can just click on the links and go where you need to go. Here is the address:

http://indieadventure.freeforums.org/
#2
Critics' Lounge / Re: Background of House
Sat 02/01/2010 19:38:28
Hi Danman, would this program be of any use to you. Good luck with your project

http://www.sweethome3d.eu/index.jsp

http://sketchup.google.com/
#3
Hi Bill, nice work on the pond. I'm wondering if this program might be of use to you. It's simple to use and the results are excellent. Good luck with your project

http://www.xiberpix.net/SqirlzReflect.html
#4
Good day fellow creators

Just stopped by to drop off this juicy little nugget. I stumbled upon this wonderfully gifted and talented artist over at MovieStorm by the name of Run415, who has a site full of terrific music that can be used in games, movies or even if you just want something to relax to.

There is a wide assortment of different atmospheres from Piano music, to Rock to Sc-Fi to Calm. I don't about everyone here but I can always use some calm.

Like I said the music is free but if you use the music in games or movies he would like a credit and link to his site, which is only fair. I spent the day at his site one day listening to music and almost fell asleep.

So if you are up for some relax time check out the site below

http://lucidacore.ath.cx/site/lucida/files/mp3.html

Take care and good listening

StarLite
#5
Thanks again Def. I printed out that tutorial and read it. Actually the only thing I need script for is for stuff I can't do within the Interaction Events. At the moment the biggest is getting started with the Gui scripts. I copied a bunch I found on the forums here, but I think I'm going to give it a break for a little while. Thanks again.

StarLite
#6
Hi Def:

Thanks for the input. I'm going to try scripting a little later. My brain (what's left of it) hurts. I noticed that when I hit Ctrl-G a long list of script comes up. Could I use what's in there and sort of configure the script that's in there? I think I'm going to work on some more of the graphics. I need to work on a bathroom scene. Thanks again. Take care

StarLite
#7
Thank you for your replies. I think I'll take my husband's advice and just grab a bunch of scripts and try to work on learning how to script that way.  I hope people on here don't mind if I use their scirpts to learn from. I don't like stealing someone elses work, I know how hard this stuff can be.  I don't really like to ask someone to do it for me, for a couple of reasons: one is,  I won't be able to learn that way and two people are busy enough with their own projects. I greatly appreciate everyone's help though, thank you once again for writing. Take care

StarLite
#8
Hi Again Everyone:

I know everyone is probably sick of me belly aching over script, but believe me I tried it. I even tried using BlueGui's script, the demo's script and kept getting errors galore. I even tried using some of the users on here's script and no luck. Here is my question.

I made my own Custom Gui. My Gui1 is the popup bar which consists of a Inventory button to bring up the Inventory window, two CD pics for save and load and a crystal ball with quit on it to quit the game.  I can get the quit to work because all I have to do is type,

Quitgame (0);

Is there a way of getting this Gui to work without script and if so where do I find the tread or BFAQ to show me how to do it.

I've gone through I don't know how many messages here trying to get this to work. I've got to say hats off to everyone who has the patience for scripting, you're geniuses. I'm just glad we don't keep guns in the house.

I can do practically everything else in the engine but scripting I just can't get it to work for me at all. Thank you all for your time and patience. I greatly appreciate any help. Thanks in advance

StarLite
#9
Thank you for your reply. The link you showed me with Keepsake is what I was trying to achieve, but it isn't impairative for the game. I just thought of trying to do something unique. Thank you once again. Take care

StarLite
#10
Hi All:

First of all I would just like to thank eveyrone for their help with my walking nightmare. My character is walking now, he still walks like he's drunk but I can live with that.

I know I've said that I didn't want anything to do with script but I started reading the script tutorial and I think I may be able to handle it. My question is. Can I do a combo, for instance use the Interactions and just use script for things that can't be done through the Interaction like I want to have it so that when my characters talk to each other, it will be like in the game Keepsake. I'm guessing I will need script for that. I want the dialogue to be at the bottom of the screen inside a rectangle box and you hit a button when you are finished reading so it will scroll to the next text line. I think I read something about it in the manual. I'm not sure if I've asked this before and if I did please accept my apology, but once I start scripting does everything I do have to be done in script? I guess that's the real question. Thank you in advance. Take care

StarLite
#11
Thanks Yurina for the reply. I got my guy to walk now.  I'm on to the next room. Thanks again.

StarLite
#12
Hi Khris

I'll probably end up using script sooner or later.  To tell the truth it scares me a bit. I guess everything is learned through trial and error. I'll check it out later. Thanks again.

StarLite
#13
Hi Matt Damon:

Thank you very very much for your help.  I am so greatful.  Now I can continue with this game.  I've worked so hard on it for over a year now.  I probably wouldn't delete it, I've put so much work into it.

--when you imported the graphics for this character, were there large "blank" areas around him/her?  Blank space?  If so, your character's "base" or the bottom where the blank space touches may be on the ground but the animation  may be up on the walls.

This was the problem. I cropped the edges and he walks in the right places the way he should. And he seems to stand on the proper mouse positions.

As for script maybe I'll try it some other time. But my experience with script hasn't been pleasant, so I like to try to stay away from it if I can. I tried to learn C++ but I think maybe I didn't have a very good manual to learn it from.

Well I'm on my way again thanks to you. I greatly appreciate the help. Thank you once again. Take care

StarLite
#14
Hello Everyone and good day/night

I desperately need help. Before everyone gets mad at me I just want to say that I've checked the manual as well as the BFAQs, went through most of the messages here, loaded up the demo and went through it, and I am ready to poke myself in the eye with a fork. Here is my problem. First of all please keep in mind that I am not using script for this game. If I have to use script then this game will get deleted.  I can't script at all, I've tried to learn it but my comprehension for it isn't very good, nor is my patience.

I am having a problem with my character's walking. I have the walkable areas right, as well as the walkbehinds, baselines and edgelines. But when I go to test the game my character is walking all over the place. He walks on the walls, ceiling, the bed.  When I hit the walk icon he just moves by himself. I've checked everything in the Views, Character pane. There isn't any reason that I can see why it won't work.

Also, another thing I noticed. When I position the character by the mouse position for instance, when I look at the mouse position and it says the character should be standing at 145, 160. He should be standing in the middle of the walkarea, but during test he is halfway up the wall. But when I position him at 250,250 he is where he should be. Is this some kind of error with my machine?  I'm at my wits end here, please I'm begging someone for help. I managed to get everything else right in the game. Once I get this guy to do what he is supposed to I should be good from here on in. 

Please excuse my long message, I would greatly appreciate any help. Thank you in advance.

StarLite
#15
Thanks for the help everyone. I'm no good with scripts. Are all the script the same? I started out using P&C DK and found that script a bit simple but Zimond and his friends had to still do it for me. I was hoping to be able to stay away from scripting. But if I've no choice I guess I'd better start learning.  Thanks again. Take care

StarLite
#16
Hi, just wanted to ask one more question concerning this subject.

If I used script to do what I'm trying to here will I have to script the whole game or can I just use one script for this purpose only? I'm not very good at using script I tried to learn C++ but no luck. Thank you once again  for your help.

StarLite
#17
Hello Ashen

Thank you for your reply. I appreciate the info.  I will give this module a try. Thank you once again.

StarLite
#18
Hello Everyone:

My name is StarLite and I just joined today. Happy to be here. Before I joined I've spent the past week searching the forums and I don't like to ask for help unless I'm totally desparate. I was wondering if someone could direct to a thread or part of the manual that will help me with a Dialogue Box. What I am trying to accomplish  is have a box with arrows to scroll the text up and down for when people talk to each other. It is going to be a back and forth conversation between two people. There won't be a choice like 1, 2 or 3. But rather than have the whole screen filled with words I would like to confine the conversations to a box at the bottom of the screen. Please keep in mind that this is my first attempt at any game and using AGS, so I am totally clueless here. Oh and one other thing, I won't be using script. I hate script, if I have to use it the game won't get made. I greatly appreciate any help I can get. And if I've done something out of the norm here please accept my apologies. It is not my intentions to make people mad at me. Thank you once again. Looking forward to hearing from you. Take care

StarLite
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