ok
First of all, thanks for the answers
I did a few things now.
But they're all done pretty quick, so they've all to be done better again.
I'm just posting to get shure I'm going into the right direction.
I'm sorry for this but I really don't have much time at the moment.Ã,Â
So I changed tho frames in the animaton of his left foot, so he wouldn't look this 'stiff'.
I also smoothed his stiff arms a little bit and I also added an up and down movement of his hips.
And of course I stretched his legs.

@ ProgZmax :
what do you mean by odd numbers ?
8 frames is a straight number, so wouldn't it be even more odd to use 7 frames ?
And also, in an walkcycle there are always two up an down movements of the character, with 7 frames you couldn't time them in the same interval.?
ok thanks again everybody and please go on...
First of all, thanks for the answers
I did a few things now.
But they're all done pretty quick, so they've all to be done better again.
I'm just posting to get shure I'm going into the right direction.
I'm sorry for this but I really don't have much time at the moment.Ã,Â

So I changed tho frames in the animaton of his left foot, so he wouldn't look this 'stiff'.
I also smoothed his stiff arms a little bit and I also added an up and down movement of his hips.
And of course I stretched his legs.

@ ProgZmax :
what do you mean by odd numbers ?
8 frames is a straight number, so wouldn't it be even more odd to use 7 frames ?
And also, in an walkcycle there are always two up an down movements of the character, with 7 frames you couldn't time them in the same interval.?
ok thanks again everybody and please go on...