I was really impressed with the way manic arcade gameplay was mixed with strategy and puzzle elements. The SFX and CGA colour palette made it drip with retro vibes! Really well done. Can't quite believe this is the first game you've made with AGS!!!
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Show posts MenuQuote from: RootBound on Sun 16/02/2025 12:50:12@CaptainD I think the multi-layer hinting sounds really smart. In practice, though, that sounds really difficult to design without simply including a "hint system." Is this demonstrated in the newest Captain Disaster demo? Would love to see how you're implementing it.
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