Quote from: Honza on Wed 27/01/2021 12:44:23Quote from: Miguel R. Fervenza on Mon 25/01/2021 15:01:09
I liked it a lot. Clever idea and great execution. Congratulations, Jan. I wrote some lines about the game (in Spanish): https://indiefence.miguelrfervenza.com/2021/01/que-se-cuece-enero-de-2021/#off. Now, I have even higher expectations for Truth be Trolled.
Great, thank you for the review! I don't speak Spanish, but Google Translate did the job. I wonder what others thought of the slider puzzle - would the game have been better off without it? I often see this kind of minigame mentioned as a negative in reviews, but I personally kinda enjoy them. It's not a big deal in any case, just curious.
For me any adventure game is better without sliders (or mazes, or Towers of Hanoi, or Simons, or tic-tac-toes...), because a good adventure game puzzle has to take part of the story. But when you have to solved a slider, you are not thinking about the story, the characters, the context, the situation... The narration just stops until you solve it. If you extract the slider from your game, anyone can still solve the slider, they don't need to know anything about the story. The other puzzles in your game don't work out of context, they are integrated into the story, they are good adventure game puzzles. In addition, a slider inside the lift console looks totally artificial for me.
Slider aside, it's one of the best short adventure games I have ever played.