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Messages - Miguel R. Fervenza

#1
Quote from: Honza on Wed 27/01/2021 12:44:23
Quote from: Miguel R. Fervenza on Mon 25/01/2021 15:01:09
I liked it a lot. Clever idea and great execution. Congratulations, Jan. I wrote some lines about the game (in Spanish): https://indiefence.miguelrfervenza.com/2021/01/que-se-cuece-enero-de-2021/#off. Now, I have even higher expectations for Truth be Trolled.

Great, thank you for the review! I don't speak Spanish, but Google Translate did the job. I wonder what others thought of the slider puzzle - would the game have been better off without it? I often see this kind of minigame mentioned as a negative in reviews, but I personally kinda enjoy them :). It's not a big deal in any case, just curious.

For me any adventure game is better without sliders (or mazes, or Towers of Hanoi, or Simons, or tic-tac-toes...), because a good adventure game puzzle has to take part of the story. But when you have to solved a slider, you are not thinking about the story, the characters, the context, the situation... The narration just stops until you solve it. If you extract the slider from your game, anyone can still solve the slider, they don't need to know anything about the story. The other puzzles in your game don't work out of context, they are integrated into the story, they are good adventure game puzzles. In addition, a slider inside the lift console looks totally artificial for me.

Slider aside, it's one of the best short adventure games I have ever played.
#2
I liked it a lot. Clever idea and great execution. Congratulations, Jan. I wrote some lines about the game (in Spanish): https://indiefence.miguelrfervenza.com/2021/01/que-se-cuece-enero-de-2021/#off. Now, I have even higher expectations for Truth be Trolled.
#3
Great pixel art and animations, and very nice atmosphere.
#4
Completed Game Announcements / Re: Unavowed
Wed 08/08/2018 20:23:09
Congratulations! Great Work! I enjoyed it a lot. A review in Spanish: http://indiefence.miguelrfervenza.com/2018/08/unavowed-wadjet-eye-games-2018/
#5
Continuing my downfall.

Spoiler
Belgium 3 - 1 England
France 1 - 1 Croatia
[close]
#6
Spoiler
France 2 - 3 Belgium
Croatia 2 - 1 England
[close]
#7
Spoiler
Uruguay 1 - 0 France
Brazil 1 - 2 Belgium
Sweden 1 - 0 England
Russia 0 - 2 Croatia
[close]
#8
Spoiler
France 1 - 2 Argentina
Uruguay 1 - 0 Portugal
Spain 2 - 1 Russia
Croatia 2 - 0 Denmark
Brazil 3 - 1 Mexico
Belgium 4 - 0 Japan
Sweden 1 - 1 Switzerland
Colombia 2 - 1 England
[close]
#9
So lucky. Two missed penalties make me (brief) leader. Iceland rocks!
#10
Another one.

Spoiler
Russia 3 - 1 Saudi Arabia
Egypt 1 - 2 Uruguay
Morocco 1 - 0 Iran
Portugal 1 - 2 Spain
France 4 - 0 Australia
Argentina 1 - 1 Iceland
Peru 0 - 1 Denmark
Croatia 2 - 0 Nigeria
Costa Rica 1 - 1 Serbia
Germany 3 - 1 Mexico
Brazil 1 - 0 Switzerland
Sweden 3 - 1 South Korea
Belgium 4 - 1 Panama
Tunisia 0 - 2 England
Colombia 3 - 1 Japan
Poland 2 - 2 Senegal

Russia 2 - 2 Egypt
Portugal 2 - 1 Morocco
Uruguay 2 - 0 Saudi Arabia
Iran 0 - 3 Spain
Denmark 2 - 1 Australia
France 3 - 1 Peru
Argentina 3 - 2 Croatia
Brazil 2 - 0 Costa Rica
Nigeria 0 - 3 Iceland
Serbia 1 - 1 Switzerland
Belgium 2 - 0 Tunisia
South Korea 1 - 2 Mexico
Germany 3 - 0 Sweden
England 2 - 0 Panama
Japan 0 - 0 Senegal
Poland 1 - 2 Colombia

Uruguay 1 - 1 Russia
Saudi Arabia 1 - 3 Egypt
Spain 3 - 1 Morocco
Iran 1 - 2 Portugal
Denmark 1 - 2 France
Australia 1 - 3 Peru
Nigeria 1 - 2 Argentina
Iceland 2 - 1 Croatia
South Korea 0 - 3 Germany
Mexico 1 - 1 Sweden
Serbia 1 - 3 Brazil
Switzerland 1 - 0 Costa Rica
Japan 0 - 1 Poland
Senegal 1 - 1 Colombia
England 1 - 1 Belgium
Panama 0 - 1 Tunisia
[close]
#11
The Rumpus Room / Re: What's on TV?
Mon 24/07/2017 23:03:43
Quote from: AnasAbdin on Mon 24/07/2017 22:42:43
I will guess according to the artist style, because I'm a huge fan of ARALE AND DR. SLUMP!!!!!

:shocked: I'm impressed!! It's correct. The second episode: Arale Goes to School!. Your turn.
#12
The Rumpus Room / Re: What's on TV?
Mon 24/07/2017 16:49:45
#13
The Rumpus Room / Re: What's on TV?
Mon 24/07/2017 15:48:02
It's Maniac Mansion. But I don't know the episode.
#14
I think that this kind of solution for the interface could be interesting for the flow of the game. But when you use different icons for "look" hotspots and for "pick" or "use" ones, most of players don't pay much attention to descriptions of things that they can't use or pick; they focus in the other hotspots. So, all that information that show "look" only hotspots (which are very important for transmitting the tone, the personality of the player character, the context...) is almost lost.
#15
The production values are amazing. Awesome art (one of the best that I've seen in an adventure game, little or big), characters, music, sound design... It's really sad that you can`t complete the project. Thanks a lot for sharing the demo.
#16
I'm lost, the topic is "What is adventure games "Citizen Kane" moment?", so I think the comparison movies-adventure games doesn't start in my message.

Movies and adventure games are ways of storytelling very young in human art, and as you tell, they don't start from scratch. Movies took some elements of theater, painting or photography, as well adventure games did. But, that's not the question. In movies, movie makers have to tell that story, to communicate that sensations, using the image in movement. So they had to experiment with several elements, and in a point (that I think, they reach in 1920s) they got an own cinematographic language. Adventure games have to tell the story, to communicate the sensations, using the puzzle. Late 1980s and 1990s, they experiment with puzzle, and indeed they got progress, but then, before adventure games got a full developing of its own language (puzzle), the experimentation with puzzle stopped. We almost didn't advance in that direction during the last decade, so we haven't finish that venture as the cinematographie did in 1920s. So, we need to come back to the exploration of the puzzle for reaching that, or if you prefer, for reaching Citizen Kane moment.
#17
I don't want adventure games be like movies, on the contrary, they are two different ways to tell stories. There are very good adventure games, of course, but they aren't yet as sophisticated as can be, they aren't as sophisticated as movies was in the 1920s, that's my point.
#18
Quote from: Armageddon on Sat 06/07/2013 19:22:24Those movies may have pioneered a lot of filming techniques, but Kane actually used them to make a story better. 1941 isn't too late. Kane was also more widely known than the movies you mentioned which plays a large factor.
More widely known today, but not only for cinematographic reasons. Körkarlen or Der letzte Mann aren't so big because they were pioneers, actually, more of the techniques Sjöström and Murnau used, were used for years for other filmmakers. 


Quote from: Ascovel on Sun 07/07/2013 08:17:31
QuoteAdventure games reached 1910s movies in 1990s, we still wait for 1920s in 2010s.

Comparing apples and oranges. The 1920s will never come again - for games or any other medium. Even films themselves are rarely used to express meaning the way they were before. They are great because they got a deep understanding of storytelling through the moving image.

That is not the sense of the comparison, in the 1910s, movies are building the rudiments of the art, like adventure games in 1990s. In 1920s some movies were already very sophisticated, full master pieces (narrating through the moving image). Adventure games, today, don't reach that evolutionary stage (narrating through the puzzle).
#19
Quote from: Ascovel on Fri 21/06/2013 02:49:51
To be the Citizen Kane of something is to be the first widely recognized example of having fully used all the unique techniques of a particular medium to communicate something meaningful.

Like things about human condition and stuff.

Obviously, Citizen Kane is not Citizen Kane of films according to your statement. Citizen Kane, ¡1941!, that's too recent. What about Friedrich Wilhelm Murnau's Der letzte Mann (The Last Laugh), that used plenty movie techniques, even some new techniques like unchained camera? It was the film that change the way to do movies in Hollywood, William Fox gave to Murnau a blank check to do a movie like that for him. It was the seed of Golden Era in Hollywood, even Murnau filmed Sunrise in the States, another full modern master piece. Three lustrums before Citizen Kane. Citizen Kane was not an instant master piece, during a lot of years no one list about best films ever included Citizen Kane.

If I have to say two films that being fully modern films, changed the way of filming, I say Körkarlen -The Phantom Carriage- (Victor Sjöströn, 1921, "most important film in history" Ingmar Bergman said) and Der letzte Mann (F.W. Murnau, 1924). And I say no, there aren't yet adventure games like Körkarlen or Der letzte Mann. Adventure games reached 1910s movies in 1990s, we still wait for 1920s in 2010s.
#20
http://i.imgur.com/3aI53IY.png

Real Madrid supporter, that explains a lot of things...

Edit by Darth - large quote changed to link
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