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Messages - Liliana

#1
Hi all. I've came to the role quite accidentally, but now I want to be good at it.  Though I have some of my ideas, I'd like to hear a man. ;) So, how would you envision a slightly higher-class one? (take into account that leather is over my budget and that my figure is 41-29-42 and I'd rather not show my thighs.) Thank you everybody.
(Why I am asking here: I've been around some time, playing games and reading the forums and I think you could give me a good advice)
#2
Sorry, no photos...  ;) I've got to meet with my friend before I'll have them.  She's quite good at photografing :)

I'm not too afraid about it ending somewhere it should't. After all, I know him for more than two years (and we never, for all that time, argued) and I'm quite sure that if we ever split, he wont do such a thing, he's not that type:)
#3
Well, it's soon to think about christmas gifts, but I thought it would be an interesting gift for my boyfriend (He'd get other presents as well, of course). The thing is, I don't know a thing about this type of games and what'd be good and what bad or boring. Can you give me any advice about some of the principes which can be usable in AGS? The star would of course be me, me and only me ;). Do you think it would be a good idea, anyway?  Thank you very much for your replies.
#4
I'm still in theorethic thinking, but I wonder how would I change the look of an background and all of the present objects and people (character being a werewolf and wolves see far less colours than people), obviously, I'd have to make another set of rooms and objects for this, but I just donť know how to change view of an exact room by a command in GUI. Variables would be a choice, I think, but I hope there is an other way, there will be (at least I'm planning) too many rooms. I'm wondering, isn't there even a way how to change such things without dual rooms? I know, it's a bit stupid question.
#5
I was wondering if I can make more sections in one inventory GUI, between which it would be possible to move objects and one of theese sections would be accesable from another inventory GUI. (This would be what the character's got in his pockets and therefore can get while he's in a sword fight)
#6
Hello,
I've got a little problem: I want to have more characters, between which is possible to switch(3), each having 2 separate inventories, and almost all inventory GUIs would be different, could you please help me with it?

I would also like to ask how to let the player choose at the begining between 12 possible characters, each of which would have different dialogues, abilities, inventory GUIs and so on. Is there any easier way to do it, which wouldn't make the game too large?

Thank you
#7
Hello
I'd like to ask if there's any really easy way how to make a horse I would like to have in my game to stay at the place where the rider left him, which schould be possible almost anywhere. Thank you.
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