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Messages - FrasierCrane

#1
@Bòógieman: Thanks! :)

@cat: I played your game back in 2010 and I remember that it was a really great, little game. I assumed while playing that you were inspired too by Rosa's comic - seems to be a very inspiring story. ;)
#2
Maniac Mansion Mania: Episode 77
A Matter of Some Gravity

Story
It's the summer holidays in Ronville and it has been raining for weeks. The perfect time for Bernard Bernoulli to work on his newest invention, which is able to abolish all known spatial boundaries. After its completion he wants to proudly present it to his neighbor Hoagie - but is this really a good idea?
Play as the dynamic duo Bernard and Hoagie and bring them both down to earth again - because in the end, it's only a matter of some gravity.


Download
A Matter of Some Gravity

Features
This is episode 77 of the neverending german adventure game series 'Maniac Mansion Mania', originally released in August 2009 and now brought to you in a full HD English translation. Accompany Bernard and Hoagie in a never before seen adventure taking place in Bernards...em...house and experience their struggles in an epic battle against, well, their weight that can only be won by carrying around a lot of stuff while solving twisted puzzles (but I'm sure you dwellers of the AGS forums like your puzzles that way, don't you?).

This is my first AGS game and I'm certain my translation is far from perfect but I hope the game is still enjoyable.

You don't have to have played any previous 'Maniac Mansion Mania' episodes but you won't get some inside jokes and, quite frankly, trite running gags that makes the series as beloved as it is among those twenty-something fans.  ;)

Now, grab the game, have some fun and fasten your seatbelts - so that at least you will stay down to earth.

Note: The game was inspired by Don Rosa's Scrooge McDuck comic "A Matter of Some Gravity", first published in 1996.
#3
Completed Game Announcements / Re: Heed
Wed 15/07/2009 23:38:27
Hey Ben, I just finished your game and I really loved it (as your other games). It was for sure a new gaming experience. It's a good thing that you always seek some new and fresh ideas for every game you make.
I found the atmosphere especially striking; it reminded me of Loom at the beginning (,which is a very good thing).  Another thing I really liked was the music: Remixing these old records of the 1900s is a wonderful idea (just listened to some of the original recordings on www.archive.org - it's a cool page).
Keep on making this fantastic games!
#4
I've played the German version of the game a while ago and I must say that it's one of the best MMM Episodes. It has some good puzzles and is very funny. It's also a very long on for a MMM Episode, it's not a short length game.
I think one doesn't have to have played all previous MMM episodes. There are some references to old games, especially to Episode 8 (,which, luckily, has an english translation: http://www.maniac-mansion-mania.com/index.php?option=com_contentask=view&id=26&Itemid=37), but the game isn't unplayable without a vast Maniac Mansion knowledge, there are only a few jokes which one might not understand completely.
#5
The Rumpus Room / Re: Cheesy subtitle for AGS
Tue 22/07/2008 13:14:32
how about some song titles:
- AGS: All yesterday's partys
- AGS: Your mother should know
- AGS: (I believe in) Yesterday
- AGS: A GameStudio Supreme
- AGS: So what?
- AGS: Castles made of sand
- AGS: Imagine (You will say that I'm a dreamer, but I'm not the only one)
- AGS: All things must pass
- AGS: I just wasn't made for these times
- AGS: Don't think twice, it's allright

- AGS: Back to the Future (You're laughing? Let's talk again in 10 years!)
#6
Completed Game Announcements / Re: Nanobots
Thu 03/07/2008 22:27:05
After I have downloaded the game I only wanted to look into it for a few minutes to see how the gameplay is like... but I got so bound by it that I sat in front of my computer until I finished it. It is such a great idea linked with a great little story ("All you need is love"). What I liked most were not only the different abilities of the Nanobots but there different characters, which made the game really funny. Thank you very much for such a well written, drawn and programmed game, set to some very good music
#7
Critics' Lounge / Re: Character Template
Mon 17/12/2007 00:28:59
Download "Lucasripper", use it on Monkey Island or another LA Adventure and rip the character graphics. So you can make a paintover and study them.
#8
It's my first try in painting something for this forum - I ain't a good painter at all, I was only bored. I first thought I won't post it, because the others are so INCREDIBLE good but I think it doesn't matter.
I came up with this: It's friendly Gus Goose, who got hypnotized by the Beagle Boys and now has to robe Scrooge McDucks precious money, disguised as Scrooge McDuck with his cylinder, glasses and his side-whiskers . The thing in the background is the Money Bin, the thing in the foreground is a bush or something (honestly I don't know).

x2


I think I used 20 colors.
#9
Thank you very much for your great (and fast) advise. I used the technic on the BG:


It's not polished up but I wanted to ask, if it's ok how i've done it and if the pic looks a bit better know. Thanks.

#10
Quote from: Saberteeth on Wed 23/08/2006 15:32:11
3. Gradients suck big time. Especialy those from photoshop(at least the built-in ones)

But how can I make gradients without this built-in functions. I'm too lazy and a too bad artist to make them all by hand, pixel per pixel.
Can I make some good ones with photoshop or should I use another program for gradients?
#11
Thank you very much for your good advices.
I polished the BG and the Front View of my character up a bit and I hope I could convert some of your critics in my graphics:



#12
Hello, I want to show one of my BGs, my Main Character and 1 Midi I composed today for critics.
It's for my first AGS Game with the working title "City Lights Blues" or "The Lost Trombonist" or someting else, I'm not sure. It's a Film Noir Game about a Detective who investigates in a Jazz Musician Milieu.


The BG should be a very dirty old office of the owner of a dirty, old Jazzbar(x2):

It's not finished now, it needs a lot more objects, but I'm not sure about all the puzzles at the moment.(

This is my main character (x3):





This midi should be the BG-Music for a small logical riddle, it's played in loop over and over again, till the riddle is solved (a kind of punishment :))
http://www.2dadventure.com/ags/Music22.mid

#13
Thank you very much, now it works. I think I have to learn to think in that big "Global Script" dimensions to make a game that somehow works.  :)
#14
Hello,

I'm new to AGS and hope that someon can help me.

I want that my character, who stands on hotspot 1, should do a script command I wrote by clicking on hotspot 2. I put the script in"Any click on hotspot", but this only works when the character uses some other mode but the walk mode. However, I also want that the script gets used by clicking with the Walk mode on the hotspot. So I tried to write in "Mouse moves over hotspot" mouse.DisableMode (eModeWalkto); and mouse.mode = eModeTalk (or something else) but this also doesn't work. Can someone tell me, how to do it?
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