Please don't reply to old threads like this. The creators of this game would have updated this thread if they had something to announce.
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Show posts MenuQuote from: ProgZmax on Tue 13/02/2007 20:16:10
Here's a sample idle animation I did for him initially. You will note that it is anti-aliased and rather grainy. I was asked to use the original scanned image rather than redraw it.
QuoteCharacter movement: This is a matter of adjusting animations and character movement speeds. We'll take care of this in the final version and make at least the main characters as near perfect as possible. This also includes stair climbing etc.
Lipsynch: There's no actual lipsynch in the demo. Just a generic lip animation. The final game will have accurate lipsynch. We're developing the system for it and it's coming along really nicely.
Character loads: This is also going to be fixed in the full game.
Clipping: We'll do our best to match animations and positions to avoid visible clipping, but as I'm sure you've noticed from playing other games this is really tricky to avoid completely.
Textures: Our original textures are high-res but in order to improve framerate we convert some to a lower resolution when the high detail level is not required. Scenes will be optimized for a good compromize between looks and playability later, so you can look forward to improvements.
Effects: That's also something that will be added to the degree that we have time and resources. It's a question of priority. But you are right, those things are important to the feel of the game.
Camera movement: That's the director's call. But we'll have a pretty cool camera system in the final game allowing various camera modes similar to what you see used in movies, and they will be used when appropriate.
Quote from: Radiant on Mon 28/08/2006 12:38:16
Ok, before I start a huge download again, did this fix the 'video card failed to initialize' bug? Or am I stuck?
Quote from: ManicMatt on Tue 29/08/2006 01:00:07
What did annoy me though was how lines of speech didn't flow properly between characters, and they'd talk over each other; a fault I have seen in videogames on the PSone.
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