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Messages - TribeHasSpoken

#1
AGS Games in Production / Re: Crazy Mansion
Thu 12/04/2007 13:27:28
Please don't reply to old threads like this. The creators of this game would have updated this thread if they had something to announce.
#2
Quote from: ProgZmax on Tue 13/02/2007 20:16:10
Here's a sample idle animation I did for him initially.  You will note that it is anti-aliased and rather grainy.  I was asked to use the original scanned image rather than redraw it.


In the eyes of a Ranger,
The unsuspected stranger
Had better know the truth of wrong from right,
'Cause the eyes of a Ranger are upon you,
Any wrong you do he's gonna see,
When you're in Texas look behind you,
'Cause that's where the Ranger's gonna be

:P
#3
I apologize for my earlier post referring to this as an April Fool's joke. It was not my intention to spoil the fun for anyone. I actually thought it would be fun for people to debate whether or not it was a joke and then all have a laugh at the end of the day.
#4
In response to comments we've had, our programming director Petter Holmberg recently said this in our forums about differences between the demo and full versions:

QuoteCharacter movement: This is a matter of adjusting animations and character movement speeds. We'll take care of this in the final version and make at least the main characters as near perfect as possible. This also includes stair climbing etc.

Lipsynch: There's no actual lipsynch in the demo. Just a generic lip animation. The final game will have accurate lipsynch. We're developing the system for it and it's coming along really nicely.

Character loads: This is also going to be fixed in the full game.

Clipping: We'll do our best to match animations and positions to avoid visible clipping, but as I'm sure you've noticed from playing other games this is really tricky to avoid completely.

Textures: Our original textures are high-res but in order to improve framerate we convert some to a lower resolution when the high detail level is not required. Scenes will be optimized for a good compromize between looks and playability later, so you can look forward to improvements.

Effects: That's also something that will be added to the degree that we have time and resources. It's a question of priority. But you are right, those things are important to the feel of the game.

Camera movement: That's the director's call. But we'll have a pretty cool camera system in the final game allowing various camera modes similar to what you see used in movies, and they will be used when appropriate.
#5
Quote from: Radiant on Mon 28/08/2006 12:38:16
Ok, before I start a huge download again, did this fix the 'video card failed to initialize' bug? Or am I stuck?

What type of video card are you using (ie. NVIDIA, ATI). Have you tried downloading the latest drivers?

Quote from: ManicMatt on Tue 29/08/2006 01:00:07
What did annoy me though was how lines of speech didn't flow properly between characters, and they'd talk over each other; a fault I have seen in videogames on the PSone.

The Torque engine seems to have some problems with .ogg sound files, which is causing the speech anomalies. The programming department has come up with a probable fix for this, but I don't know if it will be in another patch for the demo, or if you'll have to wait for the full game (or a future demo)
#6
Patch v.2.0 has been released for the TSL demo. As usual, it may be downloaded at http://www.tsl-game.com/trilogy

Among the more significant fixes for this patch is the annoying slowdown in the castle's main hall, and the ambiguity associated with boarding the ferry.
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