There is a line in the Line_Display script that says
if (!IsTimerExpired(TIMER))
Would that do it?
EDIT: Yep. I'm an idiot.
if (!IsTimerExpired(TIMER))
Would that do it?
EDIT: Yep. I'm an idiot.
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{
cEgo.StopMoving ();
DisableInterface();
cEgo.SetWalkSpeed (8, 8);
cEgo.Walk (189, 128, eBlock, eAnywhere);
StopAmbientSound(1);
PlayAmbientSound(1, 2, 255, 0, 0);
cEgo.StopMoving ();
cEgo.Transparency = 100;
cEgo.x = 200;
cEgo.y = 200;
SetWalkBehindBase(3, 200);
SetWalkBehindBase(1, 200);
object[0].Visible = true;
object[0].SetView(2);
object[0].Animate(0, 4, eRepeat, eNoBlock, eForwards);
SetTimer(1, 80);
DisplayLD("I'm hiding the text because I'm a jerk");
}
function room_RepExec()
{
bool found;
int x,y;
if (!cChar.Moving) {
while(!found) {
x = Random(Room.Width);
y = Random(Room.Height);
if (Region.GetAtRoomXY(x, y) == region[1]) found = true;
}
cChar.Walk(x, y);
}
if (IsTimerExpired(1) == 1){
object[0].Visible = false;
}
if (IsTimerExpired(2) ==1){
PlayAmbientSound (1, 1, 255, 0, 0);
}
}
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