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Messages - gypsysnail

#1
Oh many thanks ;-)
#2
Hi all, if you missed my last post from a couple weeks back, I am just posting another one about this game at kickstarter that I feel deserves the support to reach his goal :) lets face it, I'd love to see the game out there :D http://www.kickstarter.com/projects/soundguy/bolt-riley-a-reggae-adventure-game
And again sorry if I am making a new post on this but I can't seem to find the post I put up not even in my list of posts at my profile so apologies here
#3
Great minds think alike hey :) he's from Australia like me and yes I can see he has done so well, a lot of guys who started on here 8 years ago at least, I have watched rise to stardom as so to speak, so a lot to be proud of :) can say the same for me too in the arts field :)
#4
Hi, I've come back for a visit after a long hitatus from here, being busy on artworks. I remembered iSTVAN who made Sydney Finds Employment and wondered if any of you guys remember him and know where he is? This is his profile http://www.adventuregamestudio.co.uk/forums/index.php?action=profile;u=6208 but he has not been active a long time, wonder if he is ok?
#5
Worth having a look at these two kickstarter campaigns. Amazing indie games, I don't know these people personally but I have a passion for indie games and love to see these guys supported :) here are the links:
http://www.kickstarter.com/projects/676519884/beeswing

http://www.kickstarter.com/projects/soundguy/bolt-riley-a-reggae-adventure-game

Have an awesome day :)
#6
What a great idea! :) This also opens the passage for sharing kickstarter projects for games which I have a couple I want to share of a couple of people I have found on kickstarter, they have some amazing indie games in the making. Anyway I will join in the google chat at some stage
#7
Yesss :D thats what I meant. Pheww I'm relieved we understand each other now ;). Yep a separate file that can be copied into the folder of the new game if that is possible, or the game is installed automatically to the same folder of the previous game. When the time comes I will probably call on you guys for help on how to make the file a save file using the scriping you showed me earlier in this thread.

Oh Monkey, thats an interesting point.... so it will be ok won't it?
#8
Ah ok, I'm not sure what you mean by that? Which sounds silly, but I'm not yet that experienced with programming so it's a bit confusing. Save one game and restore in another game?
#9
Thanks guys!!!! It sounds easier now that you have explained the best ways to do it :). I will keep this thread for future reference for when I come to the point of the 2nd game. I am working on my 1st game at the moment :).
#10
Hey guys thanks for the tips! It does sound complicated. I have been thinking about this. I did wonder if it could be a save file that can be transferred to the next game (I am making a series) and it wouldn't be compulsory, it would be a choice by the player and I would give them the option at the start of each game in the series, to click a button that says "transfer achievements file from the previous game - yes or no." It will be a file that has achievements from first game on to the 6th in the series

Quote from: monkey_05_06 on Tue 02/03/2010 17:53:22
However, seeing as you asked about a "series" of games I imagine you were thinking more along the lines of persisting a set of variables across several stand-alone games, right?

Yep thats the one :) So it could be a logistical nightmare hmmm, I wonder if there is a way to make it simpler for the player? Possibly I could explain to them how to transfer the file from prev game to that game etc.

Quote from: monkey_05_06 on Tue 02/03/2010 17:53:22
For that you could use the File functions which create files in the save game directory. That would mean that every game in the series would have to share save games though..which unless the games were all extracted to the same folder could present problems trying to load a save from a different game..and could be confusing for the player.

Now thats a good question, could the be possible to have the games extracted to the same folder? Or an explanation for the player on how to do this. Or how to transfer the file from prev game to the next game - I wonder if it is possible for them to copy that file from the prev game's folder to the next game's folder?

Let me know if these are possibilities.

Khris you have posted a good possibility with a level type scripting. Could this be attributed to an achievements file? The character that has achieved some missions purely by her/his choice. Thank you again guys, u are great as usual! ;)
#11
This might be interesting and probably very complicated, but an idea I came up with, is if imagine a game is a series. Say you gain skill points/items, etc from the first game that could be transferred to the next game. Could this be possible in an AGS game, would there be any scripting for this or would it be too complicated? Can we throw around some ideas and advice if this is possible? Looking forward to hearing everyones opinions and advice.
#12
The graphics are gorgeous!!!

I had an idea - I think if you ask someone to help you with scripting to randomise the characters, weapons, etc I think its possible to do that. Here the guys r always happy to help you. I thought of the old simple graphics game we had years ago called Sleuth and it would randomise the characters and weapon every time and it lasted 10 mins each time to finish the game - it was a simple game and we had to enter names of our friends each time. It was fun. The graphics were just one colour and it was like a map in the house and the people were just circles with dots for eyes and the story would unravel through a simple text at the bottom. Anyone heard of that game? If they could do the randomising for that game then I think you could do that for yours ;). Would be good. If too hard, dont worry, your game will be fantastic! Good luck and I am keeping my eye on this one.
#13
Thanks Largopredator, for the flowchart idea! Thats a very good idea and I will adopt that one. It sounds like the best way to organise and remember all the decisions.
#14
Oh thank you guys! That boosts my confidence more. Yep definitely you are right, a lot of work but it sounds like it could be easy and with your help (credits to those that help of course!) I'll build a great game.

So I am thinking the character selection for the whole time of the game should be easy. So at start, a gui is needed for the player to select the character, with a response of saying "u sure u want to play john (male)" and confirm a yes so that the character is male for the whole game with no switch overs during the game, thats possible yes?

Subjects for each room based on the 'if (decision)' scripting rule sounds good! I will turn to u guys for help on that one I believe. A few subjects will be selected - a maximum of 4 choices will have to be chosen from about 15 to 20 choices. That will be a lot of work I gather but easy? :)
#15
Hello, I'm back for a bit and just have a question. At the moment I am developing a large scale game and it will involve, at the start of the game, for the player to choose a few things to do throughout the game. So I am imagining an important and probably very difficult programming sequence will be needed for this aspect?.... If so... will the programming rule be like an (if) type of rule? 'if this subject is chosen, then this sequence will be.......' and an object would appear in that room later in the game in accordance to that selected choice of 'subject'?

Another question while at this, is the player will have a choice to choose from 2 main characters in the form of female or male at the start, and will this be a complicated programming sequence too? I just need to prepare myself. I am starting a programming course this year so that should help, but I am pretty hopeless at the logical stuff at this stage. I'm better at the art stuff but I really need to learn the programming myself as I am doing it on my own (cant afford to hire a programmer at this point in time, though I probably will ask you guys for help often as the game creation progresses this year)........ let me know if I have not explained the above properly, it might seem confusing to you because I don't want to say what the game is about at this stage, cos of copyright issues and its too early in its development stage.
#16
Critics' Lounge / Re: AGS Sonic Game Pack
Sat 20/09/2008 08:24:04
MantraofDoom, thanks for the reply! Now I understand it better. I probably wont use it at this stage. So thanks again :)
#17
Critics' Lounge / Re: AGS Sonic Game Pack
Sat 20/09/2008 06:41:37
Geez can't someone answer this question please?? I would like to know exactly what this is please? It is a bit confusing. There isn't enough detail in the way of what it is for - I am not yet an experienced developer so I am asking the question please and yes sorry for double posting! But if I dont then this thread would not get bumped to the top and no one will be aware so please can someone answer! Thank you.
#18
And... can you please give me some feedback on what is wrong with mine? I didnt even get a mention so I'd like to know where I went wrong please.
#19
Hey Loominous, thanks for the excellent file!!! I took a look at the layers and I reckon u did it all so well and without so many layers! I was amazed at how you managed to combine the pale greenish sky with the house in one layer. I would imagine you used a lasso tool to colour/fill/draw different parts in that one layer, am I right?

Also below is a grabbed a print screen of something in your file to ask you a question. the subgroup of layers include a two linked part in each layer, a white box and a transparent box (obviously there is a small image within the transparent box) - why is it linked and what do the two boxes linked together in that layer mean?
#20
I'll also be happy to help with your grammar too, that game looks fantastic!!!!!
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