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Messages - KillerKlown

#1
ah yeah that sounds good...thanks that's what i needed to know :D
#2
Ok maybe i'm stupid but i just thought about something...let's say i have a character and i use a piantbrush on a wall...and for example he writes "John was here" how would that work? I use an animation for the character to start writing with the brush...but how would i get the text to appear on the wall when the paintbrushanimation is playing? I want the text to appear at the same time the animation is playing...hope you understand what i mean
#3
I'm going to be lazy on this one i think...as long as it looks somewhat ok and not totally suck i go with it...the game will be fun to play even if that particular animation looks a little strange :D
#5
oh no no no i don't expect anyone to do it for me...i meant if someone already had  that kind of animation and could post it so i could see how it's done...
#6
Hi there. Sorry to trouble you but i've been struggeling with an animation for sooo long and i can't get it right. does anyone have an animation of a character bending down? I have made one where he bends down from the side and that looks fine but i want one where he bends down with his back turned to the player...i was wondering if someone had an example for me to look at...can't get the leg movement right...:( hope someone can help
#7
Thanks a lot buddy :)
#8
Quote from: Candle on Tue 21/11/2006 21:01:17
And turn them on and off in other rooms with the MODULE: OtherRoom v0.85
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=20650.0
ah nice...thanks guys i'll look into this :D
#9
Hehe well i've studied the english language for some time...

ok i haven't tried turning on/off options but...if i get...a book for example and
return to the guy...how do i change to turn dialog options on..."if player got inventory item" turn on dialog option "3" or?
#10
Hi...i just need an answer to this...i read a tutorial about variables. It contained something with my_counter etc. I want to be able to have different dialogs run after i've done things in the game...let's say...when i initially talks to a guy, dialog 1 starts, and let's say i pick up an object later on...should i add 1 to my_counter in that room where i got the object?

When i return to the room with the guy the script would have something like "if (my_counter == 1) {
should i add "run dialog 2" or?...hope you know what i mean hehe...my english isn't perfect
#11
Yeah that's a good idead...it would be fun to read how people created their game. Oh look at the time...I have to draw some graphics :D
#12
ah i see...I must get a new synth...i sold my old one to get a bassAMP. :( I'm getting a new one so i can create some nice gamemusic...I've never done that kind of music before. I'm a headbanger so i've only made death/thrashmetal hehe.
#13
Hey i believe you hehe...I don't plan so much ahead...like the game i'm working on now...the first part is the village...and your first task is to find a way to get out if it...so i just work with the village part right now...who knows what will happen in the next part hehe
#14
Ah I see serious as hell there man hehe...interesting though. Well from my first post it sounded almost like I've made many games already hehe....actually I'm working on my first game. But since i suck at scripting i don't know how it'll be done...time to read some tutorials maybe hehe...well I hope more people will post how they make their games
#15
Hi! I thought it would be interesting to know how everybody start when they make their game. Do you have everything ready before you start the game or do you make things up along the way etc? Personally I start with a simple story...then i make maybe 10-15 backgrounds and tries to come up with some nice puzzles and characters for those screens...then i create a new part etc. so..how does your creative minds work? :D
#16
Critics' Lounge / Re: Graphics for my game
Sun 01/10/2006 21:46:38
Hey it looks really nice but you should stick to one style though, I like the less detail style :D keep up the good work
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