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Messages - SonOfALink

#1
I'd be open to helping port/test too if help is needed.  I think this style of homebrew games would be quite appreciated on the Mac.  We don't get many adventure games, the few ports we have are of FPS games.

I have gotten the editor to work on the Mac using Darwine, by the way.  Of course the engine doesn't however.
#2
Just wondering, isn't 2.72 final out?  When can we expect the 2.72 beta runtime for the Mac?   ;D
#3
(Edit by strazer: No need to quote the whole post directly above yours!)

I can get the Mac runtime to work on my iMac, its the PC version under Parallels that I can't get to work correctly.

I've tried it with every possible configuration that I could think of, and none of them work (under Parallels)
#4
Quote from: Sherry Haibara on Tue 03/10/2006 20:55:55
Yup, I know. Actually, because I have a MacBook (Intel based) I can run Windows inside Parallels (it's like VMWare). But a port of the engine it's surely better, because virtualization (and emulation) needs a lot of resources, and so the game doesn't run well at all. Plus, Parallels it's not free, and Windows it's not free too. So, why don't port AGS' engine to Mac OS X? I know a little bit of programming, but I think that if you can port it for Linux, you can port it for Mac OS X too. :)
Sherry Haibara

I've posted this elsewhere, but I cannot get the runtime to work in Parallels.

Oddly enough, the Mac runtime works fine for me though.
#5
Has anyone gotten the runtime to work in Parallels Desktop for the Mac?  The editor works fine, and the Mac Beta runtime works great in the Mac side.  But I wish to run the games in Windows XP on my iMac so I can quickly test bits and pieces.  All it does is show me a frozen window when I try to run the runtime (this is the same for the games that I have tried.)

Any ideas?
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