Thanks for reviving the port!
I tested various games that worked with the old interpreter and it seems to work fine.
Tried running The Farm which uses mp3's. It gets stuck on a black screen after these messages:
Code: ags
I'm on a 64-bit system and have all of the required 32-bit libraries installed.
BTW, I have a script I use to "install" ags. You might find it useful:
Code: ags
In a game dir, I just run make_ags.sh game.exe and then run ags
I tested various games that worked with the old interpreter and it seems to work fine.
Tried running The Farm which uses mp3's. It gets stuck on a black screen after these messages:
$ ./ags
Adventure Creator v2.72 Interpreter
Copyright (c) 1999-2001 Chris Jones
ACI version 2.72.920
CD-ROM Audio support enabled.
Pentium Pro CPU detected.
Speech sample file found and initialized.
Checking sound inits.
(<unknown>:17345): GLib-GObject-CRITICAL **: g_object_set: assertion `G_IS_OBJECT (object)' failed
(<unknown>:17345): GLib-GObject-CRITICAL **: g_object_set: assertion `G_IS_OBJECT (object)' failed
(<unknown>:17345): GStreamer-CRITICAL **: gst_element_get_bus: assertion `GST_IS_ELEMENT (element)' failed
(<unknown>:17345): GStreamer-CRITICAL **: gst_bus_add_watch_full: assertion `GST_IS_BUS (bus)' failed
(<unknown>:17345): GStreamer-CRITICAL **: gst_object_unref: assertion `object != NULL' failed
** (<unknown>:17345): CRITICAL **: gst_x_overlay_set_xwindow_id: assertion `overlay != NULL' failed
(<unknown>:17345): GStreamer-CRITICAL **: gst_element_set_state: assertion `GST_IS_ELEMENT (element)' failed
I'm on a 64-bit system and have all of the required 32-bit libraries installed.
BTW, I have a script I use to "install" ags. You might find it useful:
#!/bin/sh
ln -s ~/games/ags/AGS 2.72 RC1/runtime/AGS272 ags
ln -s ~/games/ags/AGS 2.72 RC1/runtime/patches.dat .
ln -s "$1" ac2game.dat
cp ~/games/ags/acsetup.cfg .
In a game dir, I just run make_ags.sh game.exe and then run ags