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Messages - lowesalex

#1
"Before the final release I am planning to add a feature whereby you can double-click a sprite in the sprite manager and it will open up in your default paint program.
"

Thanks :)
#2
Would it be a fuss to configure AGS to open your default drawing tool(GIMP for example,or MS paint etc...)or choosing it in the setting area while creating a new frame ,room and so forth.

This is good for integration without limiting creativity and not adding extra code to make an AGS drawing tool.
#3
You were right about the walkbehind problem  ;D
Could you change the default baseline to 200?why wouldn't it be logical?
Oh and even better could there be a solid walkbehind option in the design opetions when choosing walk-behinds in the room editor?
#4
Back to testing the beta,I am trying to create a walk-behind area like I used to use in 2.7,but the game seems to ignor it???
Or I did not understand how to use it(played with it before posting)or the methd of doing so is more complicated then it shoud be(painting an area ,setting the baselin,test game char dissapears behind the area).

Cheers :)
#5
When you change a chars name in the editor,it does not chane it in the script .

#6
Wow you are fast....
I will keep it short:Could it be possible that when you create a new char in the game,you could click/duble click (linux/windows/whatever) the image and it will go right to the view section.(sort of a shortcut instead of the game thinking you want ego to be the char).
It will smoth the char making process.
#7
Sorry but I just needed to let it out  ;D
Where are the global messages?could thiere be a link to them,or even better when you click in the scrip lets say...on message 999 it jump strait to it so you can change it.

This is just a request but a frequent action in the game making process is to show text when using an interaction and  go to room.

Couldn't it be possible not having the interaction editor but these two tasks?

It could come in handy when you try to correct spelling mistakes.
#8
Thanks for explaining chris.
So before it becomes an official release change the tutorial only in the part to explain how to make a script.
#9
I got that the ine interaction editor is gone in this 2.8 version,but what is the main reason?or(maybe I didn't get it)maybe there is an alterantive way which isn't documented yet.
I don't see a reason way I should use the scripting tab when wanting to make simple click and text newbie games while advanced scripters say grate editor go on.]
But as I said before I might be wrong so correct me if I am wrong :).
In other words could thiere be in rooms > "room nubre >event editor 
a drop down columb which gives you the basic interactions ?
for example:I paint a hotspot  and click on events button then we see  three columbs ,one represents the interation name(which exists) the second is the drop down option and clicking the triangle shows me option like writing message ,animation,etx, and the last will be the scripting opton or alternative is the interaction editor  ::)

Thanks
#10
I thoght I won't see the day when I come back to the AGS community :) (your a grate bunch !).

Anyway to the topic:
I was searching and searching for the interaction editor?was it obselite or am I not finding it anymore(or did AGS turn only to scripting while I was away ???).

Cheers Chris,keep up the good work!
#11
Hope you feel better with this RSI problem.
And wow,somtimes resting brings up new ideas.

Well I don't have alo of time for reporting so I only found one bug:
-In the GUI editor you can't click a box and press the dell button for deleting in,only right click works.

Anyway:Far out.

keep up the wonderfull work and don't strain yourself.
Your health is more important than AGS and computers in general(I am a PC tech and right now suffering from RSI).
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