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Messages - Montague

#1
Completed Game Announcements / Re: Kuma Story
Sun 17/10/2010 14:37:25
What a cute little bag o gummybears of a game. Inspired stuff!
#2
AGS Games in Production / Re: Isolation
Fri 04/09/2009 10:26:43
Looks gorgeous. :)
So, talking "it´s done when it´s done", are we within weeks, months or years?

- Montague
#3
I´m surprised the Vacuum and Life of D. Duck II didn´t get more love. Other than that the selections seem very reasonable to me, based on what I´ve played :)
#4
I've considered doing a RoN-game, I love the concept and the idea that something like this exists, but it was just too daunting. OneDollar probably has the right idea as far as I'm concerned, but the problem is, how to prevent 2.0 from being just as impenetrable before long? My suggestion would be to unleash anarchy in RoN 1.0 and have a few ground rules for RoN 2.0. I agree that the "core team" idea goes against the idea behind it, but there are some stages in between police state and total anarchy. I'd like to see the veterans of the community create some key "untouchable" characters that should always be restored to their original state by the end of each game; we can't kill them, overthrow them or significantly alter them in any way. That would go a long way to preserve a certain continuity and allow the canon to be presented in a short & sweet manner for newbies.
#5
General Discussion / Re: Top 10 jokes
Wed 31/12/2008 15:43:58
A man dies and goes to heaven. He asks to see the Great Rock Band in Heaven perform, and St Peter takes him. There's Keith Moon on drums, Jimi Hendrix on guitar, Elvis singing, John Entwistle on bass, Warren Zevon on piano and at the left side of the stage, a guy dressed in black with big fly-eyed shades, hair slicked back, playing harmonica.
"Bono? When did he die?" the man asks.
"Don't mind him," St Peter says, "It's just Jesus. He thinks he's Bono."
#6
Completed Game Announcements / Re: This Game
Wed 10/12/2008 21:18:06
Wow, looks great, apegomp! :) I really enjoyed seeing those.

The reason the game looks the way it looks is that I modeled the character on someone I know. He's blessed with a never-say-die attitude, simple dreams and an astonishingly poor imagination. Hence the lack of colors (and hence the stupid title). How you arrive on a "look" is a bit more complex, of course, but that's the short explanation, anyway. In hindsight I could probably have added more shades, life and flavor to the backgrounds while retaining the desired effect, still, the visuals were always gonna end up a "some like it, some don't"-thing.

Snake: I'd like to do a sequel, but I better wait until the urge haunts me from the very bottom of my heart :)
#7
General Discussion / Re: Skepticism
Thu 20/11/2008 13:38:53
There's a lot of stuff in the world that we believe in without hard evidence. Does Coca Cola exist? What is it? A man? A building? A piece of paper? Whatever it is, it's certainly not a soft-drink. Coca Cola has good days and bad days, it hires and fires, it has a massive impact on many people's lives far beyond what a bottle of sugar-water can possibly have. It's basically just an ongoing tale, or collection of stories, told and kept alive in the business section of newspapers. How about me, the "I"? Does the word "I" point to something? In many cases it points to a body, but "my" in "my body" suggests the body is a property that belongs to someone, just like I am not my hand (it's "my hand"), I am not my brain (it's "my brain") and so on and so forth. "I" might also "just" be a collection of stories that binds together a number of factors, my physical body, my actions, my experiences, my influence on other people, etc. Some will say "I can't see it, so it can't possibly exist," others "it's the basis against which other experiences are even possible." Religious debates always fail because we act as though the religious question at its core concerns *how* the world is (which would put it in direct competition with natural science), when it is actually *that* the world is (which no science comes close to addressing). Why not nothing at all? That's the one irrefutably proven miracle, if you subscribe to that point of view.
#8
To summarize: I think it's clear that the main benefit of democracy is that two equally stupid ideas (for instance, communism and laissez-faire capitalism) cancel each other out.  :)
#9
Completed Game Announcements / Re: This Game
Wed 19/11/2008 13:19:24
nihilyst: Yeah, the inventory should probably be more easily accessible when a game asks you to use multiple items in certain situations. Live and learn. Thanks for the compliments! :)

saluk: Thanks!
Spoiler
As is evident from the bug-reports in this thread, the "use inventory with blender"-script is already too chaotic for my scripting abilities, which is why I didn't dare to mess around with it even more when I got to the end.
[close]

paolo: Thanks for letting me know. Yeah, I did put up a quick walkthrough, but in terms of readability it's far inferior to Leon's.
#10
Potch: Glad to hear that.

jrp: Fair enough, but the puzzles are more like little jokes rather than brain-teasers. The game was quick to make and it's supposed to be quick to play :)

Leon: lol

saluk: Yeah, the jokes are pretty bad. You should see the ones I scrapped, heh :)
#11
I don't know, doesn't seem like there's a lot of personal accountability in this system. In the world of business you create a position for the one (or few) person (people) who are held accountable for the overall performance of your company. You give these people a reasonable amount of executive power and a big fat paycheck to make sure they have more invested in the company's well-being than anyone else. Of course, today those mechanics are being sabotaged by the 'financial parachute', but that's a flaw in the system, not the idea behind it.

Governments need the same mechanics of accountability, because any model should start with the premise: in time, the system will be corrupted. A corruption-proof system is as realistic as a hacker-proof computer network; your encryption keys might be incredibly powerful, but people who have the knowledge and resources will always find a back door. Technocratic systems (for instance, the European Union) are mostly a potent way to dissolve personal accountability, which isn't a good way to limit corruption. You end up with a lot of people who have a lot to gain by keeping back-doors open, and nobody who has everything to lose if people find out about them.
#12
Quote from: Potch on Fri 14/11/2008 16:53:09
Nice little game.  I had a hard time with some of the puzzles because I just wasn't thinking in that direction, but it was pretty funny once I figured it out. 

I did find a bug though. 

Spoiler
  I was standing close to the mother.  I clicked the cd on the girl before knocking her out, and my guy put the cd on the floor in front of the mother.  After that, the cursor wouldn't recognize it, and the kid wouldn't walk that far to stand on it, so I had to restart.  :( Also, it took me forever to realize that I could pick up the rocks outside, because there was no description when the cursor was on them.
[close]
The first one is weird.
Spoiler
He puts the CD down wherever he's standing when you use it with the walkable area, it's got nothing to do with the girl. The CD is then a character which he should be able to interact with regardless of where he is. Did some object or character block it completely?
[close]
The second is an oversight.
#13
Quote from: Leon on Wed 12/11/2008 00:51:49
Congrats!
Another cool game. Graphics again perfect, humor enough and great puzzles.

[update]
Found a small bug..
Spoiler
Using the rock (which has no mouse-over) on the cigarettes make the mouse pointer disappear leaving the game unplayable..
[close]
Ah, seems I've performed the old animate-repeat-block-trick. Thanks for letting me know, it's fixed now.

- Montague
#14
Chronicles of Captain Cringe

This is a very short game about an unsung hero who walks around helping people in need without asking anything - hardly anything - in return. It features (slight) violence against children and jokes that should be considered offensive on account of being very bad.



Game page
Download

Shouldn't take you very long to finish. Hope you enjoy it! :)

-Montague
#15
Awesome game, OneDollar, congrats! :)
#16
... I can´t believe I actually managed to lose the final battle  :o.

Funny game :)

- Montague
#17
Completed Game Announcements / Re: This Game
Tue 21/10/2008 19:08:31
^ I know it doesn't help those who already played it, but in the latest file-update I added a hint to make that puzzle more, uh, accessible. :)

- Montague
#18
Completed Game Announcements / Re: This Game
Mon 20/10/2008 20:09:30
Quote from: EdLoen on Mon 20/10/2008 02:12:35
I haven't gotten though it just yet, but of what I have plaid has been a nice little romp.

I have run into a bit of a dead end.  I had a save recently enough so i didnt have to start from scratch, but here's the thing:

Spoiler

When putting the coat hanger into the blender, if you put something else in there (i used the lamp post thinking the blender would "blend" the items making a unique if not absurd item combining mechanic) The pole remained in my inventory, but I got a bad Mixture item. which could then be dumped or not. Either way no hook was procured.

I had to reload and just do the hanger for the blender to explode and yield the hook. (i peeked at the guide)
[close]

not sure if that was an intentional walking dead or not but thought I should mention it.
File updated, this should be fixed now.

I'm thrilled to hear that some of you liked the game, it means a lot :)

Snake:
Spoiler
When you take the screwdriver, it would have been neat to have Alex say that he's been wanting a screwdriver for a long time to see what was behind the grate Smiley

Huh. In the script he's supposed to already have a screwdriver.
[close]

Snake:
Spoiler
When you take the tickets, I wouldn't think that it would be necessary to blend them in the future since Daniel wouldn't have them anyway - it's pointless I believe.

I just figured that until they are destroyed it would be possible for This Guy to return them to him. - Not in this game, of course, but in theory.
[close]

- Montague
#19
Completed Game Announcements / Re: This Game
Mon 20/10/2008 08:02:23
Thanks for letting me know, I´ll fix it as soon as I get home from work. :)

- Montague
#20
Full screen, I think. I chalked it up as a cranky computer-thing. I assume my game insulted his computer's mother or something. Thanks for the help, though :)

- Montague
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