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Messages - FlyingMandarine

#1
Looking good, Honza! Love the attention to detail - every art piece you post looks so polished!

Also, is it just me or do you really like drawing naked people partially hidden behind objects? 🤔
#2
Okay, I think I get it. :) The two gifs you listed are quite clear. It will most definitely be used; right now I'm still just coding the "easy" stuff, and then I'll have another pass at the game to implement more difficult systems (more flexible computer searches, better phone behavior...), and the camera/zoom-in system will most definitely make things more manageable.

Thank you for taking the time to tell me about it Crimson! :)
#3
Hey Crimson!

I saw about the basic camera effects! I had no idea there was also screen splitting; that will be practical! I'm still on 3.4.3 but will download 3.5.0! Thanks for letting me know. :)
#4
Chapter 2 is finished! Still lots of placeholder art and stuff that needs to be changed, but we can now play through two thirds of the game, which isn't bad! I'm hoping to get the last chapter of the game done by the end of August, maybe a tad later, but definitely before the end of the year. And then it's polishing time!

Also, we've got a website! Check it out here: http://www.apoisongreen.com

I actually haven't had much feedback on it, so don't hesitate to let me know your thoughts about it! (nod)
#5
shaun9991: Hey Shaun! I just played through Sumatra a couple days ago; really cool, as usual! I'll talk your ear off about it next Saturday. Kampret!

Dave: Can someone make a game with an Eli as the main character before the other Elis in the point'n'click world start gathering and protesting about their mere co-star status?
#6
Well, better late than never, as they say, right? Time for an update! New screenshots are up along with more info on development - last update on here was four years ago!
I'm sorry this has taken so long, and I'm sorry to say this will still take a while, but at least a fair deal of progress has been made. :)

I'll be at AdventureX on Saturday with my long hair and my mismatched shoes (as a visitor, not an exhibitor), so feel free to say hi!
#7

Hi everyone! :smiley:

In case you haven't heard of our game, A Poison Green, which is a dystopian thriller with a heavy emphasis on narration and choices, here is a link to the corresponding Games in Production thread (it hasn't been updated in some time, but progress is happening quite steadily behind the scenes): http://www.adventuregamestudio.co.uk/forums/index.php?topic=48207.0

For those familiar with the AGS community, we are so very lucky to have in our team both Ilyich (the Blackwell series, Technobabylon, Shardlight) and Crimson Wizard. :smiley:

We are looking for a 2D Background Artist to both create new backgrounds and touch up existing ones to add small animations to them. A lot of backgrounds (approximately 40) have already been painted by Hayley (SookieSock), so although there is still a fair deal of work left, the bulk of it is already done. If you have a talent for and an interest in character art, you can also lend a hand to our character artist if need be! :smiley:

Here are some of the game's backgrounds so you can see the style we have gone for:




Since most of us work on the game in our spare time, you wouldn't be expected to pull out dozens of hours a week; however, we do want someone motivated who will be able to produce at least a couple of backgrounds a month, animations included. As for payment, you would get a percentage of profits from the sales matching the amount of work you will have provided for the game (the usual revenue share).

We really are a super-friendly bunch of people who love what they do, so please don't hesitate to get in contact with us if the game appeals to you!

If you are interested, you can send me an e-mail over at hermenaultpatrice@gmail.com or reply via PM here. :smiley:

I look forward to hearing from you!

Patrice (FlyingMandarine)
#8
/use shovel on 'X' spot to dig up old thread
/use resurrect potion on thread


Bonjour everyone!

Thought I'd update the original post even though I'd rather wait for a bit more polishing before posting some new in-game screens.

Consolation prize: a background Hayley painted a while ago for the bedroom of one of the secondary characters, Ella:



Thanks to everyone I got to talk to at AdventureX, where I was just lurking as a visitor; hopefully we'll be presenting something next year! In the meantime, you can follow the game's development on Twitter if you like mildly interesting bite-sized messages: https://twitter.com/FarawayInd
#9
Thanks to everyone who dropped by my small table at AdventureX last week! I'm glad I got to meet so many of you along with George, our programmer, who wrote down notes as people would play to see what to change. There's a whole lot of things left to design, alter, and fix, so... back to work!

For those interested in keeping in touch:
Twitter: https://twitter.com/FarawayInd
And my personal Facebook (while waiting for the game's page to be ready): https://www.facebook.com/patrice.hermenault


theo: Thank you! If I'm not mistaken, you're the only one who completed the demo. I appreciated talking to both of you, especially hearing about your difference of opinions on self-publishing VS seeking other publishers. But much too early for that anyway!

shaun9991: Likewise regarding The Legend of Hand! You can count on me to spread the love to my uh 33 Twitter followers.

Mods: Thanks to you for allowing us a spot! You seemed very busy, so it's totally understandable that you wouldn't have time to try most games. Since I've just moved to London, there is no reason why I wouldn't be coming back next year... so if you'll have me, I'll be there! :smiley:
#10
Heya!

I had never presented our game, A Poison Green, to anyone else than my family, my bathroom mirror and my cat Rouquinette, so I was quite apprehensive of having to talk to people in a language that's not even my own. Fortunately, people were receptive, smiling, and very welcoming. Sorry to those who asked me to come around to the pub for bailing out; my social anxiety got the best of me.

I already look forward to showing the progress we made on the game next year -- if all goes well, it should be close to completion by then!

Some URL-dropping if you don't mind:
The game's page: http://www.adventuregamestudio.co.uk/forums/index.php?topic=48207.0
Our Twitter: https://twitter.com/FarawayInd
And my Facebook page (for those who wish to stay in contact): Patrice Hermenault

Thank you to everyone, especially Mark and Rebecca! It seems to have been an overwhelming task for both of you as you rushed left and right, but you should know some people truly appreciated the efforts you put into it. :)

Until next year!
#11
I just moved to London (40 minutes away from AdventureX) a couple of weeks ago. Really looking forward to presenting A Poison Green and talking to people I've happened on virtually for the past few years.

See you there! :)
#12
AGS Games in Production / Re: A Poison Green
Wed 03/12/2014 22:39:36
rickious: I don't know if we will have a demo! That's still up in the air. But I can say that we will have enough screens and videos to give an idea of the game by the time it's released.

Hi everyone!

It's been a while since our last update -- progress on the game has been steady in some aspects, less in others.

Rather than giving an update as to the state of the game made up of mere words and promises, we'll be at AdventureX this weekend! I will be there as an exhibitor both days this year, with George (the programming expert) accompanying me on Saturday.

Even though we have been quiet these last few months, I hope we'll be able to meet people and interact with them. We purposefully didn't want to say too much about the game, but will be talking about it more, along with showing footage of the game and even an early alpha build. We'll make a proper written update about the game early next year.

See you in a few days, hopefully! :)
#13
Quote from: GMD1984 on Thu 30/01/2014 05:39:44
Look very promising. Is it a sideview adventure like 'The Cat Lady'?

Thanks! It won't be a sideview adventure. Gameplay-wise, it will be entirely mouse-based: left click to interact/walk, right click to look.

Here is a lovely sunny backyard that the player will have to explore at the start of Chapter 2, which we are still actively working on. Click to see fullsize!

#14
UPDATE: We found somebody! To prevent the same mistake as last time, and if it's alright with the moderators, I will not mark the thread as "[HELP FOUND]" for the next few days/weeks in case we once again have an unfortunate turn of events. Thanks to all who applied!


Hi!

We are a new independent team working on our first commercial title, a full-length point'n'click sci-fi/thriller with a heavy emphasis on storytelling called A Poison Green. To see screenshots of the game, along with more information, see here: http://www.adventuregamestudio.co.uk/forums/index.php?topic=48207.0

We are currently searching for a second character animator to assist the one we already have. We are only looking for serious people who are willing to invest the time and energy necessary to make our game a success.

We intend for the game to be a commercial endeavor, and so you would earn a part of the profits from the sales up to the amount of time you have invested in the project. The game is about 20% done, yet we have already been contacted by several publishers, which bodes well for the future of the game.

Here is a sample of some character animations from the game, which you should be able to imitate:



What we would require of you:

-That you be able to perfectly imitate the drawing and animating style,
-That you have enough free time to work steadily on the game (no less than 5 or 10 hours a week),
-That you communicate regularly with myself and the other animator.

As for me: I have worked on several commercial and freeware titles, including Xbox 360, Android and iPhone games, albeit as a translator (I will gladly send you my resumé on request). As a writer, I have been regularly published in the popular French video games magazine Joystick.

If you are interested and you think you meet all the criteria, please send me an e-mail at hermenaultpatrice (at) gmail.com

I look forward to hearing from you,

Patrice Hermenault AKA FlyingMandarine
#15
I edited this post a few times instead of posting new messages because I didn't want to get charged with malicious bumping :) but as of the first day of the New Year, we finally found our second character artist in the person of Ilyich! I've updated the first post with some more development progress.

#16
That interview was nice, so I just backed the project; the graphics and atmosphere really got to me.

I wish you the best of luck with the remaining three days!
#17
It was long due: I've just made the first big update to the thread, with new backgrounds, animations and music, along with a few other things.

All five of us often check the thread to see what people have to say, so don't hesitate to share your thoughts with us!

Thanks! :)

Oh, and help us get rid of that "[Character artist needed]", will ya? ;) It's clogging the title!
#18
Hi everyone!

We are looking for a second character artist to assist Honza; I posted on the Recruitment thread about it; you can read about it here. Don't hesitate to send me a message if you're interested!

In other news, we'll post an update about the game quite soon. Fingers crossed! :)
#19
UPDATE: We just found out our second animator. Thank you very much to all those who applied!


Hi!

We are a new independent team working on our first commercial title, a full-length point'n'click sci-fi/thriller with a heavy emphasis on storytelling called A Poison Green. To see screenshots of the game, along with more information, see here: http://www.adventuregamestudio.co.uk/forums/index.php?topic=48207.0

We are currently searching for a second character animator to assist the one we already have. We are only looking for serious people who are willing to invest the time and energy necessary to make our game a success.

We intend for the game to be a commercial endeavor, and so you would earn a part of the profits from the sales up to the amount of time you have invested in the project. The game is about 20% done, yet we have already been contacted by several publishers, which bodes well for the future of the game.

Here is a sample of some character animations from the game, which you should be able to imitate:



What we would require of you:

-That you be able to perfectly imitate the drawing and animating style,
-That you have enough free time to work steadily on the game (no less than 5 or 10 hours a week),
-That you communicate regularly with myself and the other animator.

As for me: I have worked on several commercial and freeware titles, including Xbox 360, Android and iPhone games, albeit as a translator (I will gladly send you my resumé on request). As a writer, I have been regularly published in the popular French video games magazine Joystick.

If you are interested and you think you meet all the criteria, please send me an e-mail at hermenaultpatrice (at) gmail.com

I look forward to hearing from you,

Patrice Hermenault AKA FlyingMandarine
#20
Great atmosphere you've got there! I hope you really do polish that game and make good use of ambient sounds, because I'd love to be deeply immersed in that game. The visual style is pretty good too.

I know there's still a long way to go, but I hope you manage to finish this one. Good luck!
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