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Messages - Captain Lexington

#1
Original post updated! Thanks again Damien!
#2
@Eric: Thanks! I'm pretty partial to it myself.

Damien: :o That is an excellent paintover! Unfortunately, I'd say a little TOO good. I think it would be too difficult for me to maintain that level of detail during animations.

I however really like your shoulders, hair, and new palette. I may have to steal some of those things, if that's acceptable; and here I thought I was almost satisfied!
#3
@Eric: I the opposite of mind: I'm extremely grateful! I checked it out super-zoomed in examine your magic.  I fiddled around a bit and have made another version.
#4
Thanks to both of you!

@Eric: I'm very interested you noticed those things. They are true character traits of his, but not traits I'd set out to convey. Not that I'd been trying to hide them, though. So it works out!

@Ghost: I'm extremely pleased to hear that! Shading and texture have always been my weak points (after anatomy, perspective, and animation), however, so I'm not sure where to go there. I've included an updated sprite in the original post.
#5
@Eric: Thanks! That's exciting to hear! Those expectations have a bit to do with the game actually; can I ask what it is you are inferring?

Also, do you mean the detail color for his face or for his suit?
#6
I've taken up an old project, and I've decided to the sprites in a less cartoony direction. Hence I've unoutlined this guy.






I'm looking for a simple, clean, but realistic (ha!) style that shouldn't be too much trouble to maintain when animating. The tone of the game is definitely serious. Think Triby's Notes. Thanks in advance!

PS I have a gut feeling that strong anatomy was a key to TN's look, and I'd particularly appreciate any direction there.



EDIT4:



The skin colors are different because I'm currently indecisive about which skin palette I should go for.

Changes:
*Lowered the bottom of the blazer; it looked like he had a corduroy tuxedo on before. Dropped even further.
*Added some shading to certain places
*Removed a good deal of shading
*Removed even more hsading
*He has pockets now
*Lowered pockets
*Separated the lapels
*Sloped up shoulders
*Replaced a lot of edging color with shading color
*Added the buttons.
*Moved lapels a bit too
*Stole colors new suit colors from Damien
*Side-view now too.


EDIT2: Oops I forgot to include the new shadow color in the palette; I'll get that later.
#7
This is an excellent topic! I'm too busy working on my regular game to do it, but I'm really excited to see what people will make.
#8
Oh, and as for making Rimmer more distinctive - take that smile off his face! Rimmer never smiles except in self-satisfaction.

I'd almost recommend switch Rimmer and Lister's faces, but Rimmer doesn't scowl all the much either.
#9
The puzzle wasn't too difficult because there weren't that many hotspots, but as for what specifically to do I did feel a little lost. Maybe some more direction from either Holly or Kryten's internal monologue? I don't know, however you feel is best. I knew that I was supposed to be communicating with Spacebug, but as to how I was supposed to, I only guessed because there were about two different things to click on in each room.
#10
Man, so after a long while of loosely knowing about Red Dwarf, a few days ago I noticed the whole thing was on Netflix On Demand. So after watching four series in as many days, I remember "Didn't I see something about a Red Dwarf game a while back?" so I head to the search thing and find the thread. After downloading and playing the demo (which was great! I laughed out loud at the twenty minutes/five hours joke) I head back to the main board and make my rounds. Upon going to the In Production board, I see that this one...is third from the top. -_- After almost a month of inactivity! Updated the very day I started watching Red Dwarf!

Anyway, I like it.
#11
I will third the vote for Wyz.
#13
Completed Game Announcements / Re: rein
Sat 12/06/2010 18:00:05
Just finished.
It was really short, but I'm still really impressed that you finished it in under two weeks. The animation and art was really great, and the puzzles were mostly pretty fair. I really appreciated the Continue screen instead of having to save. Can we look forward to a (perhaps  longer) sequel where
Spoiler
she must survive the desert?
[close]

EDIT: PS, that first animation was absolutely gruesome and I loved it.

EDIT2: I know words.
#14



Just a quick test here. I made the from bits more triangular in shape and I shrunk it down, revealing more face and neck to emphasize that it isn't built into the suit. I didn't bother with the body because anian already did splendidly and of course my lack of skill would start showing.

But good sprite! And interesting idea, there, catsuit chick with a respirator and...a big wrench!
#15
Critics' Lounge / Re: Grim Reaper - Again!
Thu 10/06/2010 20:42:13



EDIT: Added some drag and some details, and subtled up the shading.
#16
Critics' Lounge / Re: Grim Reaper - Again!
Tue 08/06/2010 23:00:41
Thanks, Brentimous! Edit:




Changes:
Many and small. Wings, rope, etc

EDIT: Didn't want to sound rude?
#17
Critics' Lounge / Grim Reaper - Again!
Tue 08/06/2010 18:48:59
Here I have a second go at the Grim Reaper - an otherwise lame picture I saw inspired me to have another go.



Sorry about the poor quality large version...every single one of my six (six!) graphics programs broke in some way, so I had to use the IMG tags to enlarge it. It's probably useless to you, but I keep it in as a formality.

The shading along the side is merely to mix it up until I get better at detail and texture. The seemingly random darker lines along the joints on the wings are the same. I'm also having trouble getting the second wing visible from this angle. Any help along those or other lines would be great! Thanks!

EDIT: I forgot to put the blood on the palette. Woops!

EDIT2: Also the rope color.
#18
Critics' Lounge / Re: Crit Me First Sproites
Sun 26/07/2009 15:55:03
Your first sprite looks like Nixon. :P

I like his pose, and I think he could made more natural looking but straightening up his arm with the cane. My dad walked with a cane once, and you generally hold it pretty close to you.

The picture of Malcom is good, if the chin is a bit small--or is it the forehead that's a bit big? You'd need to ask someone a little more familiar than I am. He also looks a bit like Tom Deslongchamp.

Anyway, it's pretty good for a first shot.
#19
The shaded one is indescribably better. It's a huge improvement over the first one, and I'm sure a little more "informed" shading would only be the icing on the cake.

I think the only necessary addition would be thicker outlines.

EDIT: I know ordinal numbers...¬_¬
#20
I don't think the reason is as cynical as it has been made it out to be so far. I think it's that it's difficult to make a good adventure game. It isn't difficult to make a good first-person shooter. Even for someone not affected by nostalgia, DOOM is still an acceptable first-person shooter with atmosphere, varied level design, et cetera. It requires a lot of time and energy to overcome the not-fun elements inherent in the adventure game paradigm--getting stuck on a poorly-conceived puzzle, walking around looking for things that you cannot find, et cetera--to make a good dame. Adventure's hook is supposed to be how big a part the story plays, but it's gotten to the point where things like First-Person Shooters (Half-Life 2) and sandboxy type games have just become better at it. Horror and Humor is what we still have adventure around for, and we may soon find some genre more suited to them in time.

That said, when the time is invested to make a good adventure game, it's generally a pretty damn good game, like Star Trek: Judgment Rites.
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