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Messages - glaft

#1
Critics' Lounge / Re: DUSK OF THE DEAD
Wed 05/09/2007 12:27:51
police of caractere : font  ;)
#2
The Rumpus Room / Re: The MSPaint game
Fri 08/06/2007 12:30:02
rise, rise, my dead thread minions!

   

next: new and effective way to deal with zombies
#3
Critics' Lounge / Re: Need criticism
Sat 26/05/2007 15:20:36
that effect gives a plastic feel to the background, i don't really like it.

also, given the level of details, i feel like the 800*600 resolution is quite too much. do you plan to put it in game at that size?

maybe you could desaturate a bit the sky?
#4
General Discussion / noob spotted
Wed 16/05/2007 20:01:10
yo,

just a small thread to say hello, since i'm a newb, and it's usually polite to create such kind of intro thread.

i used to work on an AGS game, which failed. i come back on ags forums, mainly as a lurker, but eventually, i hope i'll manage to produce something vaguely playable

hmm, aside from that, i'm french, and in computer science.

that's about all for now

Edit: meh, i completely overlooked the stickies. i know, bad habit. i'll just let this post rightfully sink
#5
Critics' Lounge / Re: Which Fatman is better?
Wed 16/05/2007 19:57:14
superhero arms look better. i'm not extremely fond of that jawline too
#6
wouldnt that make a triangular trajectory?

if curves are involved, there probably should be some cosines in the middle of this mess.

that said, i'm not good enough in scripting in ags to really tell. mathematically, to get a curve, you'd use something like:
***Warning! Maths included!****
norm_x= (Char.x - destination_x)/2
norm_y_offset=squrt(1-(count-norm_x)/(norm_x))^2)
y_offset=norm_y_offset*peak_offset

(due to sin^2=squrt(1-cos^2)
#7
the lazy solution would be to draw the curve inside the sprite. as in, you draw all sprites of the animation in the same rectangular shape, where the bottom of the shape is always 0.

plus, it's probably easier to draw that way anyway
#8
nice! i guess you'll solve the lack of shadows later?

the first 3 and the walker guy are very well done.

i think that the hippie guy us weirdly sit. maybe it's only due to the fact shoulders don't seem aligned with head/legs. maybe his legs are a bit short. in any case, i'd suggest using reference just to get the feel on complex positions, like this one.

after a quick search, i found http://www.stanford.edu/~abramzon/Anya's%20art/Sitting%20man.jpg and http://mocoloco.com/archives/demacker_m_icon.barstool.jpg . hope it helps.

now on to details which probably only bother me:
i feel like the black bouncer's ears are weirdly attached to the head due to the beard line, i guess. maybe you could try to add/remove some pixels over thee to see if it solves the problem. that's just a detail, though. same for the lady's legs, which look a bit glued together to me. and finally, the doc looks quite stiff to me. i'll take it it's voluntary. i also liked better the very desaturated versions from the previous thread.

the title screen is neat but feels a bit flat to me, due to the uniformity of colors. i'm also not  very fond of the way the roof connects with the walls. maybe you could add some kind of transition (gutter?), and give some space between top windows and the roof.

also, you could want to add windows on the roof, if it doesn't  hinder the lisibility of the title.
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