July is here, and despite the summer distractions, progress continues!
This has been another month of artwork, which is indicating to me that the scope of the game might be too big. I'm going to continue as planned for now, and let the playtesters for Day 1 decide how the scale of it feels. Time will tell if this is a sound approach...
In the meantime, here are a few of the latest additions:
--

Another Orb briefing, another rude awakening...

Share a savoury beverage with an unsavoury character.

Find some time to enjoy the city's culture.

But don't get too comfortable... there's still an alien invasion going on.
--
There's a lot more to show, but I'm starting to worry about spoilers!
Work continues on the engine. I'm taking a detour to join the July MAGS contest as a refresher on proper AGS coding; I don't want this game to be the guinea pig, so I think the time spent on a short game will save a lot of trouble later on.
It's also been great to get back into the adventure/puzzle genre for inspiration and modern standards. Games like Blue Prince and the fantastic entries in June MAGS have been really inspiring!
Thanks for stopping by, and I hope to see you all again for July MAGS (if I can make the deadline). Otherwise, the goal is to be back in August with a more interactive update. Until then!
This has been another month of artwork, which is indicating to me that the scope of the game might be too big. I'm going to continue as planned for now, and let the playtesters for Day 1 decide how the scale of it feels. Time will tell if this is a sound approach...
In the meantime, here are a few of the latest additions:
--

Another Orb briefing, another rude awakening...

Share a savoury beverage with an unsavoury character.

Find some time to enjoy the city's culture.

But don't get too comfortable... there's still an alien invasion going on.
--
There's a lot more to show, but I'm starting to worry about spoilers!
Work continues on the engine. I'm taking a detour to join the July MAGS contest as a refresher on proper AGS coding; I don't want this game to be the guinea pig, so I think the time spent on a short game will save a lot of trouble later on.
It's also been great to get back into the adventure/puzzle genre for inspiration and modern standards. Games like Blue Prince and the fantastic entries in June MAGS have been really inspiring!
Thanks for stopping by, and I hope to see you all again for July MAGS (if I can make the deadline). Otherwise, the goal is to be back in August with a more interactive update. Until then!