Final week of dev time is underway. I already know I'll have to scale back some ideas I'd wanted to do, and some art assets won't be of the kind of quality I'd like, but I'm fairly certain my game will be in a playable and completable state by wednesday evening, leaving me a couple days of time left to do final polish, tinkering with sound effects and music and such.
Crunch time has been booked for the weekend so I can push hard on finalizing the game for release.
So far the feedback from friends has been very positive, at least in the sense that my game does seem to capture the atmosphere, look and feel of being a certain kind of Finnish very well. What kind of an experience will that be for non-finnish players? I've honestly no idea, but I look forward to hearing what people think!
EDIT: Why didn't anyone tell me that if I make my game bilingual I have to write everything twice!? HOW WAS I SUPPOSED TO KNOW IT'D BE THIS MUCH WORK!
But all in all I'm getting quite close to the game being in a beatable state now. A bit behind schedule, but not too badly. Things are starting to click into place here.
Crunch time has been booked for the weekend so I can push hard on finalizing the game for release.
So far the feedback from friends has been very positive, at least in the sense that my game does seem to capture the atmosphere, look and feel of being a certain kind of Finnish very well. What kind of an experience will that be for non-finnish players? I've honestly no idea, but I look forward to hearing what people think!
EDIT: Why didn't anyone tell me that if I make my game bilingual I have to write everything twice!? HOW WAS I SUPPOSED TO KNOW IT'D BE THIS MUCH WORK!
But all in all I'm getting quite close to the game being in a beatable state now. A bit behind schedule, but not too badly. Things are starting to click into place here.