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Messages - Kroms

#1
Okay. Thanks :)

It started-off as being fun, but then I had a whole slew of problems and time was really cut short, and I just had to rush to make the deadline. I'm about this close to collapsing lol

Thanks, really.
#2
Okay, don't hate me for this, but I've been working for the last four days, since Saturday, and I've pulled two all-nighters. I'm exhausted. And my game is done, it's finished. This was for a school project.

All I'm asking is this: in my exhausted state, I can hardly read anymore. However, I'm looking for a way to zip up this game in an executable file, and send it to myself - via email. I can't find it in FAQ, knowledge base or in another thread. Maybe I didn't try hard enough, but at this point, the deadline is a few hours away and I can't afford going to sleep, then looking for it later, as I still have to write a report. I know this is the EXACT kind of topic you don't want posted in the forums. It's a basic, simple, and probably annoying question. All I'm wondering about is how to make this game compile. It's done. I want to burn it on a CD and take it home. Just not sure how. If I just copied and pasted I'd have to re-implement all objects.

Please. I'm so sorry about this. But I can hardly even read anymore. Help would be really, really appreciated.
#3
Quote from: Ashen on Thu 15/03/2007 12:20:12
Can I just clear up if this is actually an AGS Technical question, as opposed to a graphics one?

It sounds, as Ghost and GarageGothic have said, like it might be more a case of producing the graphics yourself (non-AGS), than of anything you could do in AGS. What exactly does the "Supereagle" filter in ScummVM do?

As Gilbot pointed-out, it enhances images. It sort of polishes off pixel edges, if I could put it in layman's terms (and I am a layman).

So I guess I would have to draw the characters outside AGS, import them, and then I would have ... say the same graphical quality.

(I know I don't know much buuut I'm learning. Perfectly willing to learn.)
#4
Hey all. I searched the forums for this, and I looked at the resources, but I didn't find anything. So I thought I might risk being a spammer and ask.

Can someone using AGS enhance the graphics to the point of being like The Curse of Monkey Island? Or at least add a filter to the graphics, so that they look like what they are in SCUMM VM if you use the "Supereagle" filter?

I know it's a big issue but can it be done? It's not something I plan on doing SOON, but I'm testing around with AGS and I thought I might as well ask (I plan to make something like that in the near future).

Thanks :)

Kroms.
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