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Messages - Baily63

#1
          Hi, it's me again!  ::)  I know what you're thinking, "Oh no, it's him again!" Sorry for that. But I have another question.  Can you make 2-d games in the style of super mario world or maple story? I'm pretty sure you can't, though just making sure.
#2
         Hiya! Me again. I was wondering if you could make a side scrolling game, like when you walk to far to the right it doesn't go to the next room it just continues along the map?
#3
Darn. Oh well, ty!
#4
     Hi all! Now, one of my characters is a tree (stay with me on this), and I was wondering if I could use him more than once in the same screen. For example, I put tree in right? Is it posible to make him apear twice at the same time with-out making another character?
#6
Is that right? Darn, that doesn't help. Oh well, i'll do anyway. Ill post the results.

EDIT:
Yeh! TY ALL!  ;D ;D ;D

Edit by Ashen: DON'T DOUBLE POST.
#7
No error message, just that the squirrel in't walking around
#8
Kris ty that's what I wanted, but it no working :(
#9
hmmm, if you tried posistioning character, have you put in a view for your character? With each loop having at least two frames? (It doesn't matter if they're the same as the first one, but still you eed 2).
#10
well, i took the code I put in out

can you copy and paste my script into a forum post, and then make the changes?

Does any1 know the script I should post and where (more spacificly), because nomatter what script i put in my games, it always comes up with an error message. Can someone just solve my question about how to make my squirrel randomly run around?
#11
KK here's my rapidly exucute section, can u copy and paste it into your forum and then in bold make the changes needed?

// main global script file

#sectionstart game_start  // DO NOT EDIT OR REMOVE THIS LINE
function game_start() // called when the game starts, before the first room is loaded
  {
  }
#sectionend game_start  // DO NOT EDIT OR REMOVE THIS LINE


#sectionstart repeatedly_execute  // DO NOT EDIT OR REMOVE THIS LINE

  // put anything you want to happen every game cycle here

#sectionend repeatedly_execute  // DO NOT EDIT OR REMOVE THIS LINE


#sectionstart on_key_press  // DO NOT EDIT OR REMOVE THIS LINE
function on_key_press(int keycode) // called when a key is pressed. keycode holds the key's ASCII code
  {
  if (IsGamePaused()==1) keycode=0; // game paused, so don't react to keypresses
  if (keycode==17) QuitGame(1); // Ctrl-Q
  if (keycode==363) SaveGameDialog(); // F5
  if (keycode==365) RestoreGameDialog(); // F7
  if (keycode==367) RestartGame(); // F9
  if (keycode==434) SaveScreenShot("scrnshot.pcx");  // F12
  if (keycode==9) InventoryScreen(); // Tab, show inventory
  if (keycode==19) Debug(0,0); // Ctrl-S, give all inventory
  if (keycode==22) Debug(1,0); // Ctrl-V, version
  if (keycode==1) Debug(2,0); // Ctrl-A, show walkable areas
  if (keycode==24) Debug(3,0); // Ctrl-X, teleport to room
  }
#sectionend on_key_press  // DO NOT EDIT OR REMOVE THIS LINE


#sectionstart on_mouse_click  // DO NOT EDIT OR REMOVE THIS LINE
function on_mouse_click(MouseButton button) // called when a mouse button is clicked. button is either LEFT or RIGHT
  {
  if (IsGamePaused() == 1) // Game is paused, so do nothing (ie. don't allow mouse click)
    {
    }
  else if (button == eMouseLeft)
    {
    ProcessClick(mouse.x,mouse.y, mouse.Mode);
    }
  else // right-click, so cycle cursor
    {   
    mouse.SelectNextMode();
    }
  }
#sectionend on_mouse_click  // DO NOT EDIT OR REMOVE THIS LINE


#sectionstart interface_click  // DO NOT EDIT OR REMOVE THIS LINE
function interface_click(int interface, int button)
  {
  }
#sectionend interface_click  // DO NOT EDIT OR REMOVE THIS LINE



#sectionstart repeatedly_execute  // DO NOT EDIT OR REMOVE THIS LINE


#sectionend repeatedly_execute  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart repeatedly_execute  // DO NOT EDIT OR REMOVE THIS LINE
function repeatedly_execute() {
 
}
#sectionend repeatedly_execute  // DO NOT EDIT OR REMOVE THIS LINE
#12
The Rumpus Room / Re: How did you find AGS?
Mon 19/03/2007 12:08:11
 My story is like this.

I was searching for game creators, and I found a website with a link to lots of them. Unfortunatly, they all bumed me out because they were to small, or to complicated for my mind. I doubted hopes, but a year later I turned back to the website, and noticed a brand new link to AGS!! ;D

i''ve been playing for 3 days now, using every moment to try to create my game. But I'm stuck with a new problem every moment lol.
#13
Doesn't work. Says un-expected "if" when i try testing. I did copy and paste in the rapidly-repeate section though...
#14
     Hi, me AGAIN! ;D I suck at things I have to figure out for myself. Look, I want it so my character (NPC, a.k.a, SQUIRREL) SQUIRREL will walk around the room with-out me having to click on him or andything. He just does it without me having to move the mouse. Is there a way to make SQUIRREL do that without scripting? If there is, tell me. If I have to script, please tell me the script and where to enter it. Please help!  :'(

P.S Oh yeah anyone know any good GUI tutorials?  ???
#15
I havn't used any interactions except for display message when you talk to her, but as you answered before, it doesn't work. Ty for the advice though I'm going to search up the "say" thing.
#16
I don't know what line 44 is, or any of ur question.  :-[ Do you know the script for the speech thing? And also the guide I just decided to show at the beginning and never show it again. (It was a hotspot before).
#17
Where's that option?
I need to know!
Also, I made a game guide for my game, and whenever i open it, when i close it, i have o set it so that you apear in a certain room. Is there a way to make it so that I can apear in the room I opened the guide?
#18
     Hi! It's me, again. You're probrably going to see me around quite a bit.  :) It didn't take me that long to run into another problem. I made a NPC, and said that to interact or talk to her, a message would pop-up to resemble her talking. Like, I click on her and she says something. Anyways, when I test the game, it says

"An error has occured. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 2.72.920)

in global script (line 44)

Error: DisplayMessage: Invalid number to dsplay."

I do have the message i want to display and it is set to say that message when i speak to her, but I havn't put anything into the scripting place. Please help, and I'm not too bright so please explain the easy way. I'm too stupid so I don't understand the manual. PLEASE HELP! :'( :'( :'(
#19
Ooops, I never really got around to that lol. Ty for reminding me! I already have another question though, so ill make a new post bbecause it's off topic.
#20
Ty that answered my problem but do you know how I make it so that when he walks to a different place, he doesn't dissapear and re-apear at the destination? Like, you can see him the whole time, he never leaves view? ???
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