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Messages - Mancomb

#1
Yes that archway looks much better like that thanks cobra. The pavement was an inspiration from my home town - I quite like it how it is but once I'm somewhere near finishing I'll do a little demo in AGS and see how it feels. And that lighter shading on the right of the left building intrigues me - and thinking about it should be like that as I was thinking light from upper right.

I can see what you are saying with the midground buildings but they don't seem to quite fit somehow. When I get a bit more time I'll play around with it.

The trouble with this size bg is it is hard to get the angles correct. I shall definately have a go at those yellow lines tube - especially that bottom one.

Thanks for all the help so far. Maybe once I've got the hang of this I'll be able to make an AGS game without using ripped MI graphics.  ::)
#2
I've changed all the outlines and I think it is much improved for it. Also adjusted saturation of midground buildings.
tube - as to the window in the upper right of the pic - I found that I couldn't change it without making it look more out of perspective. And you implied there were others, could you point them out?
Next job is to work on that brick effect/texture/thing.

#3
Thanks for the help so far.

Changes made: coloured pavement, midground buildings added, removed yellow pixels around lamp and moved it one pixel right, added rooves, desaturated blue buildings.
I tried to add some shading on the archway a la cobra's edit but I am not convinced this is the way to go. And I decided not to put windows on the midground buildings so it makes them less busy and seem less important.

#4
Decided to finally get to grips with this background making business. I realise this may not be the best way to do it but I started in greyscale and am now midway through colouring it.

It is single point perspective - the blue cross is my horizon. The main character would be about the same size as the default roger sprite in AGS if he were walking on the pavement.

I am trying to go for a misty city scene from perhaps 40-70 years ago. The road is supposed to be a flyover type thing so the 'base' of the foreground buildings is actually about mid way up. The cylinderical thing in the middle is supposed to be an exit with steps going down to a lower level. The arch is supposed to be off centre but help getting it right would be appreciated also. I had the idea of using low saturation colours everywhere but the main areas - at the moment only the blood seeping out of the manhole cover and the lamp (can't get that dithering right...)

So I would like some advice on the perspective - is that reasonable? The proportions? Am I going the right way with colour? I've been playing around with a brick effect on the leftmost building - any advice on how to improve this? I like the idea of having the black outlines in the background and none on the player character. Any other advice you feel necessary welcome too.

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