Thank you for all the kind words!
Ha ha, you're right, just imagining handcrafting sprites for every combination is making my head spin.
The way it is set up is by using spritesheets for each part of the bodypart/equippable item which is then combined, creating dynamic sprites for each frame of the animation. Kind of like preparing seperate views for each part (boots, trousers, torso, weapon) and then drawing each frame on top of the other to generate the final views.
There is actually a thread about this system in Advanced technical forum, but I'm not sure I should reccomend reading it - it's about a problem I'm having with the system.
But ingame, everything works smoothly!

Quote from: Rik_Vargard on Sun 01/06/2025 19:39:06I'm wondering how you do the whole "new fashion" thing? Are the clothes "objects following the character" or... I can't imagine having sprites for every combination![]()
Ha ha, you're right, just imagining handcrafting sprites for every combination is making my head spin.

The way it is set up is by using spritesheets for each part of the bodypart/equippable item which is then combined, creating dynamic sprites for each frame of the animation. Kind of like preparing seperate views for each part (boots, trousers, torso, weapon) and then drawing each frame on top of the other to generate the final views.

There is actually a thread about this system in Advanced technical forum, but I'm not sure I should reccomend reading it - it's about a problem I'm having with the system.
