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Messages - Zanthia

#1
I managed to do it, using the magic of Walkbehind and IgnoreWalkBehind...

Anyway thanks a lot for the quick answers zabnat !  ;) (Though I would gladly like to know where is this script line you're talking about oO)
#2
Quote from: zabnat on Thu 04/09/2008 07:57:17You could place it in the rooms "Enters room before fade-in"-function

I can't seem to find this line... Is it supposed to be in the room script, or in the global one ?  ???
#3
Quote from: zabnat on Thu 04/09/2008 07:15:26
You're on the right track by removing the "bool" (since you only use that when declaring variables and in this case characters visible property is already declared), but you need to substitute cCharacter with the script name of your character. You will see the scriptname in the properties of the character in the editor. So if you're characters scriptname is cGhost you would use "cGhost.Visible = false" to make the character cGhost invisible. Remember to place it inside a function (and the semicolons at the end of the row) ;).

I know that, I just put "Character" to keep my NPC Extraordinaire's name secret ! :-X
But placing it inside a function ? Which is the right one to use ? I didn't put anything around because I wrote it at the very beginning of the room script, and didn't really know what to use (In the infos I found about this, they just put the line as I did...)

Thanks :-[
#4
Hello !
First of all, I'd like to say it's my first post on this forum, and my first attempt at making a game with this great tool !

I'm slowly discovering all the features with a test-game, but I seem to be stuck with something.

Here's the point : I want a NPC "hiding" somewhere, and I want him to appear only when the player talks to the place he's hiding.

I've searched in the FAQ, the forum, the wiki, everywhere, but everything that I found don't work.  ???

I tried setting a "bool cCharacter.Visible = false" and do the scripting after that, but I got an error telling me "cCharacter is already imported".
I tried the same without the "bool", but I got an error telling me that "cCharacter is unexpected".
I tried to mess with "Transparency" the same way, but get the same errors...

Ok, but I won't let you win !  >:(
I tried to put the character as an object, therefore allowing me to make it invisible at first, everything is fine. He appears ! Joy !
Oh Shi-, when I start the dialog, its animation doesn't start, because it's considered as an object... -___-

I may be a little confused, I'm sorry (plus I'm French, so the English might not be perfect). And I promised I looked thoroughly at the manual, and searched the forum, but I didn't find anything that worked  :(

A little help would be welcome ! And tell me if I should have put more informations !
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