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Messages - Nathan Allen Pinard

#1
AGS Games in Production / Re: Technobabylon
Wed 31/12/2014 19:00:48
Two more track previews :)

http://www.immortalaria.com/music/FirstScene.mp3

http://www.immortalaria.com/music/InTranceIntro.mp3

These aren't set in stone! (heck they aren't even mixed yet)
#3
AGS Games in Production / Re: Technobabylon
Fri 25/07/2014 19:17:53
Thought I'd chime in and show the first track created for Technobabylon: https://soundcloud.com/nathan-allen-pinard/wip-projectthingytrack1
#4
Completed Game Announcements / Re: Gemini Rue
Mon 14/03/2011 23:18:34
The Gemini Rue soundtrack is now available on CDBaby, iTunes, Amazon, and other digital music retailers!

Gemini Rue OST - CDBaby

Gemini Rue OST - iTunes

Gemini Rue OST - Amazon

#5
This actually may be my next project, but that's all I'm saying :P
#6
Completed Game Announcements / Re: Gemini Rue
Wed 09/03/2011 23:54:05
"Balder - coincidence. "

Baldur's Gate is what I would've guessed.
#7
Completed Game Announcements / Re: Gemini Rue
Sun 27/02/2011 07:26:20
Quote from: Sughly on Sun 27/02/2011 02:00:22
Just finished it as well. Really, really great job, very impressive! Anything I'd say has been said before, so I'll just leave it at that 8). With that said though, the music really gave the game something special - it could easily make or break a game, and it really helped make this one. Well done! Glad I got the CD version so I'll be able to proudly display it on my shelf and replay it in years to come.

Thank you for your comments on the music!
#8
Ty for the props josh :)
#10
We're still working on this! There are a few design changes TheJBurger is making, and I'm currently working on mastering a Boryokudan Rue OST, as well as some other things.

Here's some music cues from BR to tide you over:

The Halls Of Center 7

Weather Tower

* Titles subject to change.
#11
BR was really the only game up there that wasn't a full blown puzzle game. Even though it has obstacles in it, it's slightly different.

Every single other entry seemed to be some kind of puzzle game.
#12
Well it would seem JBurger won't be bringing home a prize, but honestly there were a LOT of great games this year.

Also..some people just don't get the point-and-click style. Some never did.
#13
Working pretty extensively on tracks. I finally went through the whole game. Honestly a great game (not biased)

Awesome music and sound though. The best ever! (biased)

Anyway, I"m hoping for a nice selection of music with minimal repeats.
#14
"Adding on to J.H., voice-acting would be very good as well, for such film-noir inspired games. Award-winning McCarthy Chronicles (Episode 1) should prove to be a good reference."

Well, I was pushing to have one voice (which is kind of unorthodox) to be treated more like a sound effect.
But the direction of this game has changed so we'll have to brainstorm about that. Ultimately it's up to JBurger.
#15
Just letting everyone know this is going. I've been working on the sound and music, but slowly. So the delay of this release is entirely my fault :P
#16
Well, every single room I've assigned some kind of room ambiance, because I hate it when there is no ambiance. Darkfall (by a dev in your country btw) has nothing but music in their game ambiance wise, and that's something that really seems unfinished to me.

After that I pretty much have a sound for almost everything planned. Whether JBurger wants to spend the time programming that in is up to him.

I don't think there really is "over doing it" even with nostalgic games.

Let me give you an example:

In that first scene with the rain, I have a loopable rain "track" that pretty much plays like music. The rain track also has a few things added to it within the track to give a bit more life, like a siren in the distance. I also gave 2 other varieties of rain, so when switching room it feels like your moving. One which was designed with heavy rain, and one which is light.

After that I have the terminal there in the picture make sounds when clicking buttons, as well as a voice over that will talk to you (as if it was the computer) that happens throughout the game. Then I have a sound when you try to open certain things and they do, or do not open, both have sounds.

I hope that makes sense. I don't think your overdoing it.


And I don't think I have you on skype. Mine is sonrise03 (id)


EDIT: I probably won't do footsteps, but we'll see.
#17
Sound Design Update:

I've been working on the sound design for BR for about a week now. Mainly writing down what should go where. As we're adding more and more sounds, this game is starting to sound alive. In due time, we'll be adding music as well, which will hopefully have a cinematic feel to it.

I'm confident when this is done, you will all be very pleased with this project. I know I'm having fun!
#18
I suppose it's my turn to tease people:

http://www.nathanallenpinard.com/music/BR-Room1.mp3
#19
AGS Games in Production / Re: Boryokudan Rue
Sun 21/12/2008 13:18:00
Quote from: TheJBurger on Mon 27/10/2008 18:09:36
I have never fully played Future Wars or Clock Tower, but I'm sure I've glanced at them in the past. I can't say that the graphics are inspired by them, though. Thanks anyway!

Quote from: Revonx on Mon 27/10/2008 17:00:29
Looks great, are the two stories related?

Revonx

I sure hope so, because it kind of wouldn't make sense to include two completely unrelated stories. But then again...

Yup, they are related alright. No worries there lol

Especially that part where *this post has been edited by magic forum pixies*
#20
AGS Games in Production / Re: Boryokudan Rue
Fri 26/09/2008 09:48:25
It's awesome to be part of a project like this. The art in this game is simply astounding.

EDIT: Good name choice btw.
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