Okay, great, I was going to take a look at the updated manual first just to check the new version out, and then download it afterwards. But there's no reason I HAVE to wait to upgrade.
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Show posts MenuQuote from: Candall on Thu 15/11/2007 14:13:38
Quote from: largopredator on Tue 13/11/2007 21:16:43
Thanks for the feedback. I think I'll be able to sort out the front walkcycle, so, on to the more pressing matters:
The up walkcycle.
I've gone through all other animations but this one before to fix proportions and clean up the lines, so it's still quite bad and very much like Eric's original animation. I've tried to make a new one but I haven't gotten past the first few frames yet, there's just something about this angle that makes animating difficult.
Quote from: Stephew on Sun 11/11/2007 21:04:14
I tried to make more contrast. I also added some scale-like things to the top of his head. Do you have any tips for making the face look rougher? I stink at textures.
Quote from: largopredator on Sun 11/11/2007 18:32:54
Those are some really helpful suggestions, I've never really accounted much for anatomy and weight distribution.
Quote from: largopredator on Sun 11/11/2007 16:44:19
You're right about the the stiffness, that's especially my issue with the front walkcycle.
Quote from: Mouth for war on Fri 14/09/2007 14:12:43
I won't use those backgrounds in the actual game...I got them from the web just to try out my idea. I don't know how to make the character better. A friend used his videocamera and filmed me when i walked. then i saved a image of all the frames i needed and they automatically came out of proportion.
Quote from: Neil Dnuma on Tue 11/09/2007 20:57:39
I work at an animated TV-series, and the animators are all impressed!
Quote from: Stupot on Sat 08/09/2007 07:09:20
When my sister was pregnant she didn't walk at all.... she got Kev to do everything while she watched Jeremy Kyle and ate ham sandwiches.
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