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Messages - adaw90

#1
Thank you very much, it works  ;D
#2
I will tell you what i did, in order to go in the other room.
When one specific inventory item is used on a specific hotspot, a dialog begins, and after that the character goes in another room. I thought there was an action  "if option 2 selected", but there was no such thing.
#3
Code: ags

// dialog script file
@S  // dialog startup entry point
EGO: "Hello!"
HPH: "Who is that? Is it you, Milka?"
return
@1  // option 1
HPH: "Oh, of course. I made a stew for you."
EGO: "Very nice indeed..."
stop
@2  // option 2
HPH: "Is that you, Ico? Wait, I made a stew for you, I know you are hungry!"
EGO: "No, not really. Thanks anyway!"
stop


So,I  want when I select option 2, not to go in the other room, but to stay in this one.

Sorry for not being so accurate, but I'm still learning...
#4
Hello. For 2 days I make a game alone, but now I have a problem. When option 1 is selected, I must go in another room, and I do. But when I select option 2, I want to stay in the room,  but I go in the  other, like when option 1 selected. Can someone help me?

Please help!

Sorry for my poor English...
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