thanks if I use
DynamicSprite *Sprite;
function .....
it works.
I yused the system that the game is saved with the same slot as in the listbox and order the listbox on startup, so it is not a bug. and the RawDrawImage(0,0,Sprite.Graphic) was to debug
But i wonder about the bug, because the saveloadgui works a long time and i didn't modify anything I coud remember
DynamicSprite *Sprite;
function .....
it works.
I yused the system that the game is saved with the same slot as in the listbox and order the listbox on startup, so it is not a bug. and the RawDrawImage(0,0,Sprite.Graphic) was to debug
But i wonder about the bug, because the saveloadgui works a long time and i didn't modify anything I coud remember