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Messages - AgentVenell

#1
Quote from: Andail on Mon 27/08/2012 17:43:58
You can script normally in the dialog editor, you just have to indent the line of code with a space.
Like:

Ego: Ok, good bye.
cEgo.Walk (x, y);
stop

Oh cool! That's simpler than I would have thought. Thank you!
#2
Okay, the premise:
I have a dialog setup, and when the character chooses one of the options, I want the dialog to exit and the character the player is talking to to walk to a certain position.
I pretty much know how to make the character walk and stuff, but I'm wondering how this would be started in a dialog.

Thanks!
#3
Yes, that answered my question. Much obliged. I'll be sure to triple check everything before creating a thread in future.
#4
Firstly, I want to apologise if the answer to this question is out there somwhere, But I've been looking for it for about an hour and fifteen minutes now, so this is a last resort for me.
But I just cannot figure out how to change the sprite/image/whateveritis from the deafult "ROGER" icon.
Again, I apologise if this is a stupidly simple question, but I need an answer.
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