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Messages - beomoud

#1
QuotemoveList.X = moveList[i + 1].X;

This might be a little irrelevant but i had to ask. I knew that you could use an array as a parameter in a function but you would need to include it in the said function's declaration. Here you are using it in a different manner. Can you actually use an array as a variable without accessing it's element? How exactly? Do you only access it's address similar to a pointer?
#2
AGS Games in Production / Re: Primordia
Sun 26/09/2010 04:09:12
pure awesome... the graphics and style and atmosphere are out of this world
#3
Thanks for the encouragement you guys. I'm kind of lazy when it comes to finishing something so i need this stuff.  :) The game should be out by October.
#4
Awesome. I'm really looking forward for this one. I myself had started a while back an RPG called Mystic Hall. Best of luck and I hope you give us a little demo before the release.
#5
This game sounds nice! I will definitely give it a try. I feel not many gamer around here appreciate that much the 3d graphics but if used right i think they give an impeccable understanding of the surroundings. I also find very interesting that you were inspired by a book of "Pablo Coelho". Best of luck with completing your game. If it really has that many hours of playability i would suggest you hurry and publish it, It's a shame when we see many ambitious long games being put aside due to life obligations. Best of luck!
#6
Thank you. I will let you know as soon as it's finished. Good luck with your game too, I would also like to see more games of this genre.

I was also curious to know what everyone would expect/want to see in a spying game and what elements do you like in spy movies that you find absent in official games published so far.
#7
Thank you! Again this is intended to be a small project for starters and the main focus will be given to the puzzles rather than making the graphics real like. I have seen that Simpsons episode myself, he he, well... I'm hopefully shooting for a little different atmosphere here. Best of luck on your game. I think from all the adventure player characters  it's always really cool to play in the role of a bad-ass spy!

I will also shortly be on the lookout for game testers if anyone is interested in taking a first look.

I agree that spies and musical terms go well together and for me that would be a good enough reason for the title but i will not reveal anything else at this point.

Again I can't really say how long it would take for someone else to finish the game, we'll just have to see in the game testing phase so just in case don't get your hopes up for a long game yet. Hope you enjoy it...  :)
#8
Concert for Spies

The Story:

Your name is James Agnew, you were recruited by a top secret branch of the intelligence agency, one that accepts missions no one else will. You have been undertaking missions that seem impossible to the outsider and you are damn good at this until in your last mission things go south. An important government figure that used to hold many valuable national secrets winds up dead under suspicious circumstances and you are accused of treason. Chased by every agent in the country and with nowhere to run you decide the only way to be rid of these accusations is to infiltrate the same organization that trained you and shed some light in the case.

A Few Screenshots:





Overview:

"Concert for spies" is a short espionage adventure, the first chapter perhaps of a long chronicle of a super-spy in his quest to get to the truth, clear his name and protect his country. There won't be many rooms at this first game but special care has been given to make sure the adventure has a realistic feel about it. So get in the shoes of James Agnew, outsmart your pursuers and get to the truth!

Overall Progress: 40%

Expected completion date: October 2010

#9
I am happy to inform you that the production of Mystic Hall is back on track and it looks more beautiful than ever. The project had been set back due to personal engagements and the graphics part took more time than expected but there are no regrets there, every part of the game is originally modeled and hand-drawn. I am currently working on the quests of the game so this would be a good time for anyone interested to let me know what you would or would not like to see in a RPG from the aspect of quests...
#10
Yes, i know the system of "Thief", this one resembles the one in deadly shadows from many aspects. It calculates many of these parameters like light, proximity,ability to hide,ability to detect...

Also the way a RPG is developed you can expect that the screenshots above are not final, objects are added in the rooms and the interface is likely to change a little as the game reaches it's release date.

It seems though that i may have been a little over-optimistic about the release date, i have been busy with real life so this could take a little longer but not more than the delay for "Oblivion" (I'm joking the delay was all worth it).

#11
What i want to do is have a diagonal wall but i don't know what to do with it's baseline. When the character is in one side another may be on the other side and may appear to be in front of the wall when i need him to be behind it... How do i handle this?
#12
Try to edit the photos in your graphic program to make sure that the space around the character is all one color. It probably just picks one pixel as transparent. You said it turns it to pink? Maybe it is already transparent, that's how it looks in ags, have you tried testing it in the game? playtest it and see... 
#13
Thanks a lot. I really needed that fix.  :)
#14
Just to keep anyone who is interested updated:
11/02/2009

-Most of the scrip is complete
-The Character animations are all complete
-Objects you can interact with are added in the rooms
-The introduction video is added in the game
-The first cutscenes are complete
-The main story is taking different directions
-More characteristics for the NPC that control pretty much every aspect of their behavior
-A new system is designed: when a crime is committed someone among the witnesses in sight runs to notify the guards
-Another system is considered: The NPCs exchange things during their day (This is not in for sure in this phase of the game)

Good News:

Surprisingly we are on schedule!
#15
just start trying any of these solutions and we're here if you need anything
#16
It turn's out that i do. I am so embarrassed about this, i have been using AGS for more than a year and a half but i didn't know that...sorry.. i thought that even if it isn't recommended to declare variables in your script header you could still do so.  
#17
I did it this way but every variable i declare in the global script, import it into the global header and call from a room i get this message, just like before:

---------------------------
Adventure Game Studio
---------------------------
An internal error has occurred. Please note down the following information.
If the problem persists, post the details on the AGS Technical Forum.
(ACI version 3.12.1071)

Error: Unable to create local script: Runtime error: unresolved import 'foe'

---------------------------
OK   
---------------------------

global script:
int foe;

script header:
import in foe;

then the message...

I don't need to export them from the global script now do i?
#18
It's in the global script imported into the script header and i was calling it from another script but that didn't work. i had to place it in another script and the import in the other script's header in order to have access to it... Is there a problem here?

The same thing happened when i tried to use a variable that i had declared in the global script and imported into the script header. When i finally decided to declare the variable in the global header when i called it from my room it returned a null value...

Generally variables i declare in the global script header, when i call them from a room their value returns back to their initial even though i have changed it in the global script
#19
Advanced Technical Forum / unresolved import
Tue 10/02/2009 00:02:09
I can't seem to call my functions to my local scripts from my global script. I have already put a import keyword in the global script header but it doesn't recognize it. I chose to import in my local script instead but it gives me a message saying:

---------------------------
Adventure Game Studio
---------------------------
Script link failed: Runtime error: unresolved import 'Character::Scale'

---------------------------
OK  
---------------------------

the import is: import function Scale(this Character*, int factor);

What is that?
#20
Just split the animation in three loops. play the first... the second would be that frame, lock on that for a few seconds and the play the last or alternatively put more of that frame into the view if there aren't too many...
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