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Messages - kookaburra

#1
Thanks for the help Crimson Wizard and for the clarification on how to work with the templates.
#2
Thanks Crimson Wizard! Changing the references fixes it.
I'm pretty sure that came from the 3.4.1 (either that or 3.5 as I've copied 3.5 over the top of 3.4.1). I went to look at the github code to submit a pull request, but it appears .agt is a compiled format, and from my forum searches I can't find out how you uncompile/edit a template. So as much as I tried to help and contribute to the project, I'm sorry that I couldn't.
#3
I'm starting a game from scratch and have chosen the LW_BASS_V2 template. If I run the empty project immediately after creation (I haven't added any rooms etc yet other than what's set up by default) I get the error :
"Error (line 35): Undefined token 'ProcessClick'" in TwoClickHandler.asc
Can anyone shed some light here please?

The relevant code chunk is
Code: ags
	
function on_mouse_click(MouseButton button)
{
	// when mouse is clicked, text label is cleared
	lblActionText.Text = "";
	
	// when game is paused, clicks aren't processed
	if (IsGamePaused())
	{
		return;
	}
        else if (button == eMouseLeft)
	{
		if (GetLocationType(mouse.x, mouse.y) != eLocationNothing)
		{
			if (player.ActiveInventory == null)
			{
				ProcessClick(mouse.x, mouse.y, eModeInteract);
			}

This issue is in both the latest stable release, and 3.5.0.1
Thanks!
#4
I can find sites to buy assets for my game but they only have left/right walk cycles, any ideas where can I find good looking large characters with 4 or 8 direction walk cycles? I know the ideal is to hire an artist, but at this point I'd rather buy pre-made characters so I'm not paying a premium for custom made graphics.

Thanks!
#5
I noticed something in the demo game that I'm not sure if it's a demo game or 302 rc1 problem.

I've just installed 302rc1 (fresh install of AGS on a PC), and started the demo game. Reducing the music volume right down does not turn off the music, shouldn't it turn it off? Also, the main volume slider doesn't do anything. Hopefully someone who has had more than 5 minutes experience with AGS can tell whether it's a AGS or an implementation issue.

Sorry if it's actually an implementation shortfall.
#6
Are you saying you want the cursor to change from a walk icon to an action icon when you're over a hotspot? Or are you asking how to get a character to walk somewhere when you click on an object. If that's what you're asking, use a "walk-to point".

From the manual :
Walk-to points

Ok, since we're back at the Areas screen, let me quickly explain the "Set walk-to point" button. This allows you to set a position for each hotspot where the character will walk to whenever the player interacts with the hotspot - just like the way the LucasArts games like Monkey Island (tm) worked.

If you set a walk-to point, then whenever the player clicks interact or talk on the hotspot, the main character will first walk to that point before the relevant event is triggered. If you want, the man can also walk there when the LOOK mode is used - this option is configurable in the game General Settings pane.

-----
If you want it to change when you're over a hotspot, try this post
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=20222.0
#7
My 2c worth...

The world is too serious a place now-a-days, particularly with everyone sueing everyone for sueing everyone.
So pushing limits (think South Park) is not necessarily a bad thing, the world could do with a bit less political correctness rubbish.

Having said that though, I can understanding pushing limits (within reason) for humour for example, but pushing them purposely to offend is _NOT_ something to be applauded.

Before you start potentially offending people, just remember that just because you CAN do something, doesn't mean you SHOULD do something.
#8
Hi!
I've been playing around with AGS for a while now and am looking to embark on a reasonably hefty adventure game. Like everyone else, I'd rather not divulge the details, but hey, if I don't, how will I get any help?

The game I'm working on is a Christmas adventure game (which won't be done by this Christmas!) where you play Santa (think puzzles involving machines making presents at the factory, and actually delivering presents into houses). It's planned to be like Simon the Sorcerer - light hearted and funny, but also trying to capture the "magic" of Christmas.

I can handle the programming and music, but graphics are not my forte.

So any background or animation artists, I'd like to hear from you! I'm working with placeholders at the moment, but decent replacement graphics would be fantastic!!!

Examples :
Backgrounds required : Every room in Santas House, the workshop (machines, benches, tools), people's houses

Animations/Sprites : Santa (doing all sorts of actions - walking, turning, bending etc), Mrs Claus, Elves, People, Reindeer, Sleigh, Christmas trees, anything and everything Christmas!

Voice actors (Santa / Mrs Claus / Elves etc) will be applied for at a later date.

If you'd be interested in helping out, feel free to give me a yell : shane.hockings@gmail.com

Cheers!
Shane
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